PlantUML 1.2021.2 Справочное руководство по языку
по языку PlantUML (1.2021.2) 204 / 387 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 388 页 | 4.18 MB | 1 年前3PlantUML 1.2021.1 Справочное руководство по языку
по языку PlantUML (1.2021.1) 199 / 382 12.5 Using Sprites 12 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 12.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 14 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 14.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 14.6 ArchiMate Macros 14.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 383 页 | 4.13 MB | 1 年前3PlantUML 1.2021.3 Справочное руководство по языку
по языку PlantUML (1.2021.2) 217 / 405 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 406 页 | 4.33 MB | 1 年前3PlantUML 1.2021.3 Sprachreferenz
werden. @startuml component [Web Server] #Yellow @enduml 7.12 Verwendung von Sprites in Stereotypen Sie können Sprites innerhalb von stereotypen Komponenten verwenden. @startuml sprite $businessProcess PlantUML Sprachreferenz (1.2021.2) 216 / 405 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all0 码力 | 406 页 | 4.22 MB | 1 年前3PlantUML 1.2021.1 Sprachreferenz
werden. @startuml component [Web Server] #Yellow @enduml 7.12 Verwendung von Sprites in Stereotypen Sie können Sprites innerhalb von stereotypen Komponenten verwenden. @startuml sprite $businessProcess PlantUML Sprachreferenz (1.2021.1) 199 / 383 12.5 Using Sprites 12 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 12.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 14 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 14.5 List possible sprites You can list all0 码力 | 384 页 | 4.02 MB | 1 年前3PlantUML 1.2021.2 Sprachreferenz
werden. @startuml component [Web Server] #Yellow @enduml 7.12 Verwendung von Sprites in Stereotypen Sie können Sprites innerhalb von stereotypen Komponenten verwenden. @startuml sprite $businessProcess PlantUML Sprachreferenz (1.2021.2) 204 / 388 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all0 码力 | 389 页 | 4.07 MB | 1 年前3Game Development for Human Beings
..................................... 315 Phaser Texture Atlas Tutorial – How to Make Awesome Sprites From Scratch ............ 332 How to use Pathfinding in Phaser ............................... sprite(this.game.world.centerX, this.game.world.centerY + 128, 'preloadbar'); Is how we load sprites into the screen. We define their coordinates and the name of the asset, if you go back to Boot.js previous Phaser tutorial, so if you are not familiar with States, preloading assets and rendering sprites you might want to check that tut first. Source code files You can grab them from here (updated0 码力 | 472 页 | 8.46 MB | 10 月前3PlantUML 1.2021.2 Guía de Referencia del Lenguaje
@startuml component [Web Server] #Yellow @enduml 7.12 Using Sprite in Stereotype You can use sprites within stereotype components. @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF Lenguaje PlantUML (1.2021.2) 202 / 388 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all0 码力 | 389 页 | 4.12 MB | 1 年前3PlantUML 1.2021.3 Language Reference Guide
@startuml component [Web Server] #Yellow @enduml 7.12 Using Sprite in Stereotype You can use sprites within stereotype components. @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF Language Reference Guide (1.2021.2) 225 / 415 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all0 码力 | 416 页 | 4.33 MB | 1 年前3PlantUML 1.2021.1 Language Reference Guide
@startuml component [Web Server] #Yellow @enduml 7.12 Using Sprite in Stereotype You can use sprites within stereotype components. @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF Language Reference Guide (1.2021.1) 206 / 391 12.5 Using Sprites 12 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 12.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 14 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 14.5 List possible sprites You can list all0 码力 | 392 页 | 4.12 MB | 1 年前3
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