03 Experiments, Reproducibility, and Projects - Introduction to Scientific Writing WS2021/22
observations and ideas for improvements Don’t be afraid of throw away prototypes that don’t work Good Research Fires Itself Initial experiments give directions for further improvements Problem-oriented usually with same runtime operations Beware: Avoid speedup-only results (need absolute numbers for grounding) #2 Additional Baselines Alternative systems w/ different runtime and compiler Usually, not Spark, TensorFlow, PyTorch Problem of Weak Baselines Authors want to show improvements Successive improvements over state-of-the-art don’t add up Experiments and Result Presentation [Timothy0 码力 | 31 页 | 1.38 MB | 1 年前3OctoML OSS 2019 11 8
contribute to TVML. ee Today we'ltouch on a few of those contribution areas: o Core Infrastructure Improvements to TVM o_uTVM: support for microcontrollers in TVM o_ Virtual Machine and dynamic NNs support truncating division. e Unified Object and Node system for TVM runtime o Lays groundwork forimproved multi-language support for expPosing runtime, and |IRs. QQ octoML Unified Object Protocol vm::Object NDArray | Rd | tuplelclosure AST Nodes Cross language suppPort Easy to introduce new runtime objects (trees, graphs) Direct access from other languages QQ octoML HTVM Overview *。 Plug directly0 码力 | 16 页 | 1.77 MB | 5 月前3Google C++ Style Guide
when they are small, say, 10 lines or fewer. You can declare functions in a way that allows the compiler to expand them inline rather than calling them through the usual function call mechanism. Inlining different projects have a class Foo in the global scope, these symbols may collide at compile time or at runtime. If each project places their code in a namespace, project1::Foo and project2::Foo are now distinct constructor and the move-assignment operator. The copy/move constructors can be implicitly invoked by the compiler in some situations, e.g. when passing objects by value. Objects of copyable and movable types can0 码力 | 83 页 | 238.71 KB | 1 年前3The Gimp User’s Manual version 1.0.1
setting: early morning. We were both weary from lack of sleep and the terrible strain of programming a compiler in LISP. The limits of our patience had long been exceeded, and yet still the dam held. And then you’ll see the Conservative memory usage checkbox. Gimp will usually trade memory consumption for improvements in speed. Checking Conservative memory usage will make Gimp more concerned about memory, but it rebuild the program and find the dependent libraries. Compiling You must have make, gcc or cc (the compiler), ld, etc., in your path. Under Solaris those tools are in the /usr/ccs/bin directory, and that0 码力 | 924 页 | 9.50 MB | 1 年前3Krita 5.2 Manual
Windows To get Python scripting working on Windows 7/8/8.1, you will need to install the Universal C Runtime from Microsoft’s website [https://www.microsoft.com/en- us/download/details.aspx?id=48234]. (Windows Shortcuts, and then change the “Activate Brush Preset” actions under “Ten Brushes”. Workflow Improvements Comics Project Management Tools Plugin that simplifies comics creation. Organize and quickly you can place it in the bin folder of CMake, next to cmake.exe for convenience. 4. LLVM MinGW compiler toolchain Can be downloaded here: https://github.com/mstorsjo/llvm- mingw/releases/download/200 码力 | 1502 页 | 79.07 MB | 1 年前3Krita 5.2 브로셔
Windows To get Python scripting working on Windows 7/8/8.1, you will need to install the Universal C Runtime from Microsoft’s website [https://www.microsoft.com/en- us/download/details.aspx?id=48234]. (Windows Shortcuts, and then change the “Activate Brush Preset” actions under “Ten Brushes”. Workflow Improvements 만화 프로젝트 관리 도구 Plugin that simplifies comics creation. Organize and quickly access their pages you can place it in the bin folder of CMake, next to cmake.exe for convenience. 4. LLVM MinGW compiler toolchain Can be downloaded here: https://github.com/mstorsjo/llvm- mingw/releases/download/200 码力 | 1531 页 | 79.11 MB | 1 年前3Blender v3.0 Manual
ramp shaders, full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December December 2004: A stabilization version, much work behind the scene, normal and displacement mapping improvements. 2.37 – June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scene, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scenes, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.4 Manual
ramp shaders, full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December December 2004: A stabilization version, much work behind the scenes, normal and displacement mapping improvements. 2.37 – June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4462 页 | 256.59 MB | 1 年前3
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