File I/O for Game Developers: Past, Present, and Future
https://wg21.link/p1031 • 4KB -> RAM = 5μs • 4KB HDD -> RAM = 26,000μs • 4KB SSD -> RAM = 800μs • 4KB NVMe -> RAM = 300μsTHE 64-BIT ADDRESS SPACE • https://wg21.link/p1883 • DirectStorageSUMMARY • Why do0 码力 | 64 页 | 2.69 MB | 5 月前3Techniques to Optimise Multi-threaded Data Building During Game Development
PC used for examples is from 4-5 years ago 16 physical cores - 32 logical cores - 64GB RAM - fast NVME Mostly C++17 and some C++20 features What GameDev is currently using Not all vendors support latest0 码力 | 99 页 | 2.40 MB | 5 月前3
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