A Simple Rollback System in C++
BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 5 月前3Combining Co-Routines and Functions into a Job System
Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 5 月前3Building a Coroutine-Based Job System Without Standard Library
Zhang tankiistanki tankijong COROUTINE JOB SYSTEM WITHOUT STANDARD LIBRARY source code of the system: https://github.com/tankiJong/cpp-coroutine-job-system Hi Everyone, Tanki here. Thanks for coming resources: https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3aeb Before we dive into the system, I want to take 10 mins to have a quick recap about C++ coroutine and share some gotcha moments pretty overwhelmed by all different terms, not to mention to put them up together to form a knowledge system. I hope the following information can be helpful and I attached some links in the slides, or pointers0 码力 | 120 页 | 2.20 MB | 5 月前3Behavior-driven Tests for Microservices-based Algo Trading System
from Columbia University. Title : Behavior-driven Tests for Microservices-based Algo Trading System Summary : Introduction : This poster will introduce a test framework we use at Bloomberg to to enable behavior-based tests in natural language style for a microservices-based algo trading system that our engineering team is responsible for. Relevance : For our electronic trading business Although microservice components can easily be unit tested, it is often non-trivial to automate the system-level tests with external dependencies. Controlling external dependencies are especially important0 码力 | 1 页 | 65.24 KB | 5 月前3Leveraging a Functional Approach for More Testable and Maintainable ROS 2 Code
Functional Programming Principles ● ConclusionIntroductionAbout Me ● Robotics Engineer on the services team at PickNik Robotics ○ Contributed to a wide variety of client projects: remotely operated applications ● Provide consulting services to companies that range from performing feasibility studies to developing robotics software and more● Robot Operating System (ROS) is the de facto middleware across robotics academia and industry Why use Robot Operating System? Clip taken from: https://robots.ros.org/● Robot Operating System (ROS) is the de facto middleware of choice across robotics academia0 码力 | 200 页 | 1.77 MB | 5 月前3Embracing an Adversarial Mindset for Cpp Security
•Race Between Offense and Defense •Focus on Higher Value Targets •Sophisticated Attackers •Cloud services, Containerization, Microservices architectures •Interconnected Components •Feature Richness CVE-2023-28252 ● Elevation-of-privilege in Common Log File System (CLFS) clfs.sys driver ● Out-of-bounds write (increment) that can be exploited when the system attempts to extend a metadata block. ● Could have It will loop until it find the System token Using the NtFsControlFile function that will read the pipes attributes. Using that pipe address + eprocess address to system + addr of the tokenCVE-2023-282520 码力 | 92 页 | 3.67 MB | 5 月前3High-Performance Cross-Platform Architecture: C++20 Innovations
need the module’s services to proceed with their own development, and once they have settled on a version of the module should not be affected by the introduction of new services they do not need. Define the feature in the build system • Create a header file for the feature • Create one header file for each unique implementationThe SIMD Feature in the Build System • Place appropriate feature macro for the ARM Neon • Update the build system • Add a SIMD tag • Add a template specialization for the Neon data • Add Neon-optimized functionsUpdating the Build System for ARM Neon32 • Change the SIMD macro0 码力 | 75 页 | 581.83 KB | 5 月前3Using Modern C++ to Build XOffsetDatastructure
Server-to-server communication: • This includes RPC (Remote Procedure Calls) between different services. • 3. Data migration: • Large amounts of game data need to be migrated among different scenes migration of game data among scenes, areas, and lines requires a robust and efficient serialization system to maintain game state consistency and performance. Fanchen Su, XOffsetDatastructure, CppCon 2024 Fanchen Su, XOffsetDatastructure, CppCon 2024 483.2 Read and In-Place/Non-In-Place Write • Read • Our system allows for random access to data. • As shown in the diagram, we can directly access nested data0 码力 | 111 页 | 3.03 MB | 5 月前3Modern C++ Tutorial: C++11/14/17/20 On the Fly
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Chapter 08 File System 84 8.1 Document and Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . the language itself, which supports concurrent programming and no longer depends on the underlying system on different platforms. The API implements cross-platform support at the language level; std::regex and the emergence of modern C++ further promotes this paradigm, making C++ a better language for system programming and library development. Concepts verify the compile- time of template parameters, further0 码力 | 92 页 | 1.79 MB | 1 年前3CROSS PLATFORM PITFALLS AND HOW TO AVOID THEM
= 168,000So what?Agenda Build systems and build system generators Dependency management Debugging TestingAgenda Build systems and build system generators Dependency management Demo Debugging Debugging Testing DemoBUILD SYSTEMS AND BUILD SYSTEM GENERATORS The solution spaceBuild systems vs. build system generators Build system: a tool or set of tools used to compile and link source code GNU MSBuildBuild systems vs. build system generators Build system: a tool or set of tools used to compile and link source code GNU Make, NMake, XCode, MSBuild Build system generator: a tool or set of tools0 码力 | 67 页 | 360.44 KB | 5 月前3
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