Blender v3.0 Manual
pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the reuse the same image on different meshes, it saves memory. So, for example, you might want to have a generic face painting, and use that on different characters, but alter the UV map and shape and props (sunglasses) jeans” texture, and unwrap just the legs of characters to use that image. It would be good to have a generic skin image, and use that for character’s hands, feet, arms, legs, and neck. When modeling a fantasy0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the reuse the same image on different meshes, it saves memory. So, for example, you might want to have a generic face painting, and use that on different characters, but alter the UV map and shape and props (sunglasses) jeans" texture, and unwrap just the legs of characters to use that image. It would be good to have a generic skin image, and use that for character's hands, feet, arms, legs, and neck. When modeling a fantasy0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v4.0 Manual
example. Selecting This page discusses selection tools that are specific to the 3D Viewport. The generic selection tools are described in the Interface section. The 3D Viewport has two keys that affect pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the all available tools from the Weight Table again. Geometry Data This panel is used to manage any generic data attributes that a mesh could have. Warning Clearing any data will result in the data loss0 码力 | 5195 页 | 301.54 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
example. Selecting This page discusses selection tools that are specific to the 3D Viewport. The generic selection tools are described in the Interface section. The 3D Viewport has two keys that affect pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the all available tools from the Weight Table again. Geometry Data This panel is used to manage any generic data attributes that a mesh could have. Warning Clearing any data will result in the data loss0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
example. Selecting This page discusses selection tools that are specific to the 3D Viewport. The generic selection tools are described in the Interface section. The 3D Viewport has two keys that affect pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the all available tools from the Weight Table again. Geometry Data This panel is used to manage any generic data attributes that a mesh could have. Warning Clearing any data will result in the data loss0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the reuse the same image on different meshes, it saves memory. So, for example, you might want to have a generic face painting, and use that on different characters, but alter the UV map and shape and props (sunglasses) jeans" texture, and unwrap just the legs of characters to use that image. It would be good to have a generic skin image, and use that for character's hands, feet, arms, legs, and neck. When modeling a fantasy0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v3.4 Manual
example. Selecting This page discusses selection tools that are specific to the 3D Viewport. The generic selection tools are described in the Interface section. The 3D Viewport has two keys that affect pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the all available tools from the Weight Table again. Geometry Data This panel is used to manage any generic data attributes that a mesh could have. Warning Clearing any data will result in the data loss0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v3.2 Manual
pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the reuse the same image on different meshes, it saves memory. So, for example, you might want to have a generic face painting, and use that on different characters, but alter the UV map and shape and props (sunglasses) jeans” texture, and unwrap just the legs of characters to use that image. It would be good to have a generic skin image, and use that for character’s hands, feet, arms, legs, and neck. When modeling a fantasy0 码力 | 4346 页 | 253.88 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the reuse the same image on different meshes, it saves memory. So, for example, you might want to have a generic face painting, and use that on different characters, but alter the UV map and shape and props (sunglasses) jeans" texture, and unwrap just the legs of characters to use that image. It would be good to have a generic skin image, and use that for character's hands, feet, arms, legs, and neck. When modeling a fantasy0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.1 Manual
pressure required to achieve full intensity. Softness Controls how the softness of the low pressure response onset using a gamma curve. NDOF These preferences control how an NDOF device interacts with the reuse the same image on different meshes, it saves memory. So, for example, you might want to have a generic face painting, and use that on different characters, but alter the UV map and shape and props (sunglasses) jeans” texture, and unwrap just the legs of characters to use that image. It would be good to have a generic skin image, and use that for character’s hands, feet, arms, legs, and neck. When modeling a fantasy0 码力 | 4386 页 | 254.56 MB | 1 年前3
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