Krita 5.2 Manual
filtering step. May adversely affect the quality of the end file. Multithreaded Encoding: Use multithreading for encoding if possible. Reduce Memory Usage: Try to reduce memory usage at the cost of speed people even like to use USB-sticks for the swap file location. Advanced Multithreading Since 4.0, Krita supports multithreading for the animation cache and handling the drawing of brush tips when using using the pixel brush. CPU Limit The number of cores you want to allow Krita to use when multithreading. Frame Rendering Clones Limit When rendering animations to frames, Krita multithreads by keeping0 码力 | 1502 页 | 79.07 MB | 1 年前3Krita 5.2 브로셔
filtering step. May adversely affect the quality of the end file. Multithreaded Encoding: Use multithreading for encoding if possible. Reduce Memory Usage: Try to reduce memory usage at the cost of speed supports multithreading for the animation cache and handling the drawing of brush tips when using the pixel brush. CPU Limit The number of cores you want to allow Krita to use when multithreading. 프레임 can build Krita: you@yourcomputer:~/kritadev/build> make You can speed this up by enabling multithreading. To do so, you first figure out how many threads your processor can handle: cat /proc/cpuinfo0 码力 | 1531 页 | 79.11 MB | 1 年前3Krita 5.2 マニュアル
filtering step. May adversely affect the quality of the end file. Multithreaded Encoding: Use multithreading for encoding if possible. Reduce Memory Usage: Try to reduce memory usage at the cost of speed people even like to use USB-sticks for the swap file location. Advanced Multithreading Since 4.0, Krita supports multithreading for the animation cache and handling the drawing of brush tips when using using the pixel brush. CPU Limit The number of cores you want to allow Krita to use when multithreading. Frame Rendering Clones Limit When rendering animations to frames, Krita multithreads by keeping0 码力 | 1591 页 | 79.16 MB | 1 年前3Krita 4.x 官方文档中文版 2021-08-06A
can build Krita: you@yourcomputer:~/kritadev/build> make You can speed this up by enabling multithreading. To do so, you first figure out how many threads your processor can handle: cat /proc/cpuinfo code, but also interface design help. Some features, such as new frame types for animation, or multithreading on some part or the other also needs careful discussion so we know what is going to need changes during undo operations, that is not what we want). And, btw, it would be really good idea to have multithreading support for such actions, because some of them (like Scale Image) may be quite slow. KisNodeVisitor0 码力 | 1594 页 | 110.95 MB | 1 年前3Krita 4.x 官方文档中文版 2021-08-06A
can build Krita: you@yourcomputer:~/kritadev/build> make You can speed this up by enabling multithreading. To do so, you first figure out how many threads your processor can handle: cat /proc/cpuinfo code, but also interface design help. Some features, such as new frame types for animation, or multithreading on some part or the other also needs careful discussion so we know what is going to need changes during undo operations, that is not what we want). And, btw, it would be really good idea to have multithreading support for such actions, because some of them (like Scale Image) may be quite slow. KisNodeVisitor0 码力 | 1373 页 | 74.74 MB | 1 年前3Krita 5.2 中文手册
can build Krita: you@yourcomputer:~/kritadev/build> make You can speed this up by enabling multithreading. To do so, you first figure out how many threads your processor can handle: cat /proc/cpuinfo code, but also interface design help. Some features, such as new frame types for animation, or multithreading on some part or the other also needs careful discussion so we know what is going to need changes during undo operations, that is not what we want). And, btw, it would be really good idea to have multithreading support for such actions, because some of them (like Scale Image) may be quite slow. KisNodeVisitor0 码力 | 1594 页 | 79.20 MB | 1 年前3Krita 5.2 官方文档中文版 2023-12-08A
can build Krita: you@yourcomputer:~/kritadev/build> make You can speed this up by enabling multithreading. To do so, you first figure out how many threads your processor can handle: cat /proc/cpuinfo code, but also interface design help. Some features, such as new frame types for animation, or multithreading on some part or the other also needs careful discussion so we know what is going to need changes during undo operations, that is not what we want). And, btw, it would be really good idea to have multithreading support for such actions, because some of them (like Scale Image) may be quite slow. KisNodeVisitor0 码力 | 1685 页 | 91.87 MB | 1 年前3Krita 5.2 官方文档中文版 2023-12-08A
can build Krita: you@yourcomputer:~/kritadev/build> make You can speed this up by enabling multithreading. To do so, you first figure out how many threads your processor can handle: cat /proc/cpuinfo code, but also interface design help. Some features, such as new frame types for animation, or multithreading on some part or the other also needs careful discussion so we know what is going to need changes during undo operations, that is not what we want). And, btw, it would be really good idea to have multithreading support for such actions, because some of them (like Scale Image) may be quite slow. KisNodeVisitor0 码力 | 1562 页 | 79.19 MB | 1 年前3Krita 5.1 官方文档中文版 2023-05-26A
can build Krita: you@yourcomputer:~/kritadev/build> make You can speed this up by enabling multithreading. To do so, you first figure out how many threads your processor can handle: cat /proc/cpuinfo code, but also interface design help. Some features, such as new frame types for animation, or multithreading on some part or the other also needs careful discussion so we know what is going to need changes during undo operations, that is not what we want). And, btw, it would be really good idea to have multithreading support for such actions, because some of them (like Scale Image) may be quite slow. KisNodeVisitor0 码力 | 1547 页 | 78.22 MB | 1 年前3
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