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  • pdf文档 Back to Basics: Design Patterns

    start this talk by introducing the taxonomy of design patterns at a high level, how to read a UML diagram (as a quick refresher), a refresher on inheritance vs composition, and then spend the rest of the objects ● Patterns are concerned with algorithms and responsibilities between objects. ○ The relationship I want to work with in our example, is how each object in a collection is linked, and how to architect for larger systems ○ i.e. Drawing a diagram and planning before diving into code is wise!Sample UML for a Class Diagram (1/4) ● Example of a class diagram ○ Class name ○ member variables (data)
    0 码力 | 96 页 | 2.10 MB | 5 月前
    3
  • pdf文档 MITRE Defense Agile Acquisition Guide - Mar 2014

    framework to apply Agile principles effectively. Figure 1 Agile Acquisition Guidebook Venn Diagram Because there is no single right way to “do Agile,” program managers can adopt the Agile practices difference between a company employing Agile methods internally and the government-contractor relationship in federal acquisitions. The remainder of this section describes some common Agile terms to executes the technical solution and reports progress to the government Government- Contractor Relationship The government and contractor are working together on the development with daily interaction
    0 码力 | 74 页 | 3.57 MB | 5 月前
    3
  • pdf文档 Back to Basics: Templates - Part 1

    Back to Basics: Templates – Part 1 Copyright © 2021 Bob Steagall Declarations and Definitions • An entity is one of these things: • value • object • reference • structured binding • function • enumerator Declarations and Definitions • A name is the use of an identifier that denotes an entity (or label) • Every name that denotes an entity is introduced by a declaration • A declaration introduces one or more names a translation unit • A definition is a declaration that fully defines the entity being introduced • A variable is an entity introduced by the declaration of an object • Or of a reference other than
    0 码力 | 68 页 | 436.75 KB | 5 月前
    3
  • pdf文档 Back to Basics: Templates Part 2

    2021 Bob Steagall Recap: Declarations and Definitions • A name is an identifier that denotes an entity • Every template has a name • Every template specialization has a name, formally known as a template-id re-introduce a name into a translation unit • A definition is a declaration that fully defines the entity being introduced 4CppCon 2021 – Back to Basics: Templates – Part 2 Copyright © 2021 Bob Steagall Specialization Specialization Instantiation (Implicit Specialization) Implicit Instantiation Diagram courtesy of Dan Saks Back to Basics: Function and Class Templates CppCon 2019 Note: arrow means
    0 码力 | 80 页 | 490.15 KB | 5 月前
    3
  • pdf文档 Design and Implementation of Highly Scalable Quantifiable Data Structures in C++

    Measurement Design and Implementation of Quantifiable Stack/Queue Live Demonstration Figure 1: Venn diagram showing Quantifiability (green dashes) and other correctness conditions Design and Implementation Entropy Measurement Design and Implementation of Quantifiable Stack/Queue Live Demonstration Relationship between Correctness and Performance ▶ Previous works focus on relaxed correctness conditions
    0 码力 | 51 页 | 4.08 MB | 5 月前
    3
  • pdf文档 Regular, Revisited

    @ciura_victor - Regular, Revisited 28 Slide Title Object An object is a representation of a concrete entity as a value in computer memory (address & length). #define #EoP2023 Victor Ciura | @ciura_victor @ciura_victor - Regular, Revisited 28 Slide Title Object An object is a representation of a concrete entity as a value in computer memory (address & length). An object has a state that is a value of some @ciura_victor - Regular, Revisited 28 Slide Title Object An object is a representation of a concrete entity as a value in computer memory (address & length). An object has a state that is a value of some
    0 码力 | 180 页 | 19.96 MB | 5 月前
    3
  • pdf文档 Oracle VM VirtualBox 4.1.40 User Manual

    you have virtual monitors configured, or VirtualBox will report an error. You can configure the relationship between guest and host monitors using the view menu by pressing Host key + Home when you are in running VBoxManage without parameters or when supplying an invalid command line, the below syntax diagram will be shown. Note that the output will be slightly different depending on the host platform; when distribution or otherwise making the Covered Code available to a third party. 1.1. “Contributor” means each entity that creates or contributes to the creation of Modifica- tions. 1.2. “Contributor Version” means
    0 码力 | 310 页 | 4.87 MB | 6 月前
    3
  • pdf文档 Oracle VM VirtualBox 4.2.32 User Manual

    you have virtual monitors configured, or VirtualBox will report an error. You can configure the relationship between guest and host monitors using the view menu by pressing Host key + Home when you are in running VBoxManage without parameters or when supplying an invalid command line, the below syntax diagram will be shown. Note that the output will be slightly different depending on the host platform; when distribution or otherwise making the Covered Code available to a third party. 1.1. “Contributor” means each entity that creates or contributes to the creation of Modifica- tions. 1.2. “Contributor Version” means
    0 码力 | 348 页 | 5.93 MB | 6 月前
    3
  • pdf文档 Many Ways to Kill an Orc (or a Hero)

    . }; Private inheritance: other classes (if non-friend) are not aware of this base-derived relationship Deliberate exposure of base class’ selected services as our own 27What this is about? • Private means client code (other than friend functions and classes) cannot fully use the base-derived relationship #include // ... static_assert(std::is_base_of_v); // Ok void f(const knowledge of the base- derived relationship with the implementation we wrote • Of course, it often happens that we want public inheritance in order for that relationship to be usable by client code •
    0 码力 | 202 页 | 1.26 MB | 5 月前
    3
  • pdf文档 Julia 1.11.4

    Point{Real} <: Pointy{Real} true julia> Point{AbstractString} <: Pointy{AbstractString} true This relationship is also invariant: julia> Point{Float64} <: Pointy{Real} false julia> Point{Float64} <: Pointy{<:Real} max elementwise over a and b, and maximum(a), which finds the largest value within a. The same relationship holds for min.(a, b) and minimum(a). 20.12 Broadcasting It is sometimes useful to perform element-by-element creates deep copies of all the objects it contains and produces a new array with the consistent relationship structure (e.g., if the first two elements are the same object in the original array, the first
    0 码力 | 2007 页 | 6.73 MB | 3 月前
    3
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