Powered by AI: A Cambrian Explosion for C++ Software Development Tools
`University of Massachusetts Amherst Powered by AI: A Cambrian Explosion for C++ Software Development Tools Emery BergerCretaceous–Paleogene (K-Pg) extinction eventCretaceous–Paleogene (K-Pg) extinction0 码力 | 128 页 | 23.40 MB | 5 月前3Boosting Software Efficiency
12 INTRO ❑ The talk today is about software development. ❑ I worked on a product for two years, and during this time, I drastically improved its capabilities. ❑ I wanted to share with you the journey Everything – Avoid Assumptions (Remember – my first impression)TAKE HOME MESSAGES Write Robust Software 174 Unexpected inputs are unavoidable, but don’t let your system crash – have safeguards in Proactive. 178 Don't Wait for Customer ComplaintsTAKE HOME MESSAGES Create Simple Software 179 Creating simple software is more challenging than making it complex.180 Thanks! Any questions? You can0 码力 | 180 页 | 1.65 MB | 5 月前3Plug-in Based Software Architecture for Robotics
PickNik Robotics •I work with robotic arms •MoveIt Maintainer 3What is plugin architecture? Software Design Pattern that allows for developers to add functionality to a larger system without having application restart 8Some popular C++ projects that use plugins 9 ● Audio editing software ● Game Engines ● Image editing software ● Text Editors and IDEDesigning the components of the plugin architecture0 码力 | 75 页 | 2.40 MB | 5 月前3No Silver Bullet – Essence and Accident in Software Engineering
No Silver Bullet – Essence and Accident in Software Engineering Mike Ballou“There is no single development, in either technology or management technique, which by itself promises even one order-of- in simplicity.”Abstract “All software construction involves essential tasks, the fashioning of the complex conceptual structures that compose the abstract software entity, and accidental tasks, the onto machine languages within space and speed constraints.”Abstract “Most of the big gains in software productivity have come from removing artificial barriers that have made the accidental tasks inordinately0 码力 | 35 页 | 1.43 MB | 5 月前3PFS SPDK: Storage Performance Development Kit
0 码力 | 23 页 | 4.21 MB | 5 月前3C++20 STL Features: 1 Year of Development on GitHub
C++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej 1 Version 1.0 - September • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers 2Overview Part 0 3CppCon 2019 -> CppCon 2020 • Announced SuperWig 26GitHub Development Part 2 27How We Use GitHub • Code: linear history, few feature branches • Issues: cxx20, LWG, bug, performance, etc. • Pull Requests: Used for all development • Continuous0 码力 | 45 页 | 989.72 KB | 5 月前3C++20 STL Features: 1 Year of Development on GitHub
1.0 - September 15, 2020 1 C++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej2 • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers3 Overview Part 04 CppCon 2019 CppCon 2020 • Announced at SuperWig27 GitHub Development Part 228 How We Use GitHub • Code: linear history, few feature branches • Issues: cxx20, LWG, bug, performance, etc. • Pull Requests: Used for all development • Continuous0 码力 | 45 页 | 702.09 KB | 5 月前3Techniques to Optimise Multi-threaded Data Building During Game Development
1 Dominik Grabiec - Techniques to Optimise Multi-threaded Data Building During Game Development - CppCon 2024Hello My name is Dominik Grabiec This talk isFocusing on optimising the process around around building the data - the data build system • How many people are in Game Development? • How many people have worked in AAA? • How many are familiar with asynchronous programming? Speaker notesTALK since 1999 (Professionally since 2005) • Worked in Embedded and Application Development • Since 2013 in AAA Game Development • Representing myself • Examples in this talk are recreations 3A quick bit 0 码力 | 99 页 | 2.40 MB | 5 月前3A Case-study in Rewriting a Legacy GUI Library for Real-time Audio Software in Modern C++
iZotope Inc.Roth Michaels Principal Software Engineer, Architect Music Production Software iZotope Inc.iZotope real-time audio plug-ins | music, film, television, and radio iZotope Inc.iZotope real-time0 码力 | 138 页 | 2.75 MB | 5 月前3MITRE Defense Agile Acquisition Guide - Mar 2014
technologies and operations, including the challenges associated with information assurance. Agile development practices can help the DoD to transform IT acquisition by delivering capabilities faster and responding succeed in an increasingly complex environment. Agile has emerged as the leading industry software development methodology, and has seen growing adoption across the DoD and other federal agencies. Agile the program characteristics. Agile development can achieve these objectives through: Focusing on small, frequent capability releases Valuing working software over comprehensive documentation0 码力 | 74 页 | 3.57 MB | 5 月前3
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