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Making Games Start Fast: A Story About Concurrency
sprite declares which textures it needs ○ Load all requested textures ○ Bind loaded textures to sprites ◉ Reduce locking scope 57Bottleneck mitigation { scoped_lock Lock( _Mutex ); int Idx = _Textures0 码力 | 76 页 | 2.22 MB | 5 月前3
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