AR Game Development for Beginners
learn comprehensive and in-demand augment reality development skills! © Zenva Pty Ltd 2020. All rights reserved AR Game Development for Beginners By Daniel Buckley Unity Enroll in our Augmented Reality Mini-Degree to learn comprehensive and in-demand augment reality development skills! © Zenva Pty Ltd 2020. All rights reserved Before diving into this eBook, why not check quickly get you coding with the world's most popular languages! Discover Python, web development, game development, VR, AR, & more. No experience is required to take this project-based course, which0 码力 | 78 页 | 3.31 MB | 10 月前3Godot Game Development for Beginners
Developer This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © Zenva Pty Ltd 2024. All 73 This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © Zenva Pty Ltd 2024. All features being released. With the release of Godot 4, it’s also better than ever to explore game development with this fantastic tool. In this tutorial, we’re going to be learning how to create a very simple0 码力 | 70 页 | 4.78 MB | 10 月前3Godot Game Development for Beginners
Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights reserved Godot Game Development for This book is brought to you by Zenva - Enroll in our Godot Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All quickly get you coding with the world's most popular languages! Discover Python, web development, game development, VR, AR, & more. No experience is required to take this project-based course, which0 码力 | 199 页 | 12.53 MB | 10 月前3Game Development for Human Beings
courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 1 Game Development for Human Beings Build Cross-Platform Games with Phaser Kristen Dyrr Pablo Farias Fortunately, not all hope was lost. Flash-forwarding to 2011, I came across some pioneer HTML5 game development demos and they blew my mind. The possibility of making games with JavaScript without having to has happened since then. From a personal project, to a company with a highly skilled international team, two successful Kickstarter campaigns and over 150,000 students from over 200 countries. Yet the0 码力 | 472 页 | 8.46 MB | 10 月前3Shiro support for the Spring Security plugin - Reference Documentation
1 Shiro support for the Spring Security plugin Table of contents 2 Shiro support for the Spring Security plugin - Reference Documentation Authors: Burt Beckwith Version: 0.1 Table of Contents 1 History 2 Usage 3 Configuration 3 1 Introduction The Spring Security Shiro plugin adds some support for using a hybrid approach combining Spring Security and . It currently only supports Shiro ACLs0 码力 | 6 页 | 17.49 KB | 10 月前3Shiro support for the Spring Security plugin - Reference Documentation
1 Shiro support for the Spring Security plugin Shiro support for the Spring Security plugin - Reference Documentation Authors: Burt Beckwith Version: 1.0.0 Table of Contents 1 Introduction to the 1 Introduction to the Spring Security Shiro Plugin The Spring Security Shiro plugin adds some support for using a hybrid approach combining Spring and . It currently only supports Shiro ACLs, since0 码力 | 5 页 | 16.72 KB | 10 月前3PFS SPDK: Storage Performance Development Kit
0 码力 | 23 页 | 4.21 MB | 5 月前3Beyond Compilation Databases to Support C++ Modules: Build Databases
which use CMake ○ C++ modules support ● Working with the community to improve building software ○ ISO standards ■ Dependency format ○ Pushing forward modules support in other build systems ■ xmake needed to order compilations ● Vendored into CMake for its Unix Makefiles generator ● dyndep support added to ninja, merged into 1.10 (released Jan 2020) 11C++ Modules: Example Target add_library(A) up ○ Object (uniqueness constraint) ○ Source file ○ Work directory ○ Arguments (no “command” support) ● Additional fields ○ For modules build graph ■ Provides (mapping of module name to BMI path)0 码力 | 31 页 | 585.05 KB | 5 月前3C++20 STL Features: 1 Year of Development on GitHub
C++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej 1 Version 1.0 - September • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers 2Overview Part 0 3CppCon 2019 -> CppCon 2020 • Announced constexpr INVOKE (GH-703, AdamBucior) • Work in progress (mnatsuhara): • GH-37 P0784R7 Library Support For More constexpr Containers • GH-43 P0980R1 constexpr string • GH-45 P1004R2 constexpr vector0 码力 | 45 页 | 989.72 KB | 5 月前3C++20 STL Features: 1 Year of Development on GitHub
Version 1.0 - September 15, 2020 1 C++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej2 • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers3 Overview Part 04 CppCon 2019 CppCon 2020 • Announced at constexpr INVOKE (GH-703, AdamBucior) • Work in progress (mnatsuhara): • GH-37 P0784R7 Library Support For More constexpr Containers • GH-43 P0980R1 constexpr string • GH-45 P1004R2 constexpr vector130 码力 | 45 页 | 702.09 KB | 5 月前3
共 424 条
- 1
- 2
- 3
- 4
- 5
- 6
- 43