Blender v4.1 Manual
Simulation Nodes Rendering Introduction EEVEE Cycles Workbench Cameras Lights Materials Shader Nodes Color Management Freestyle Layers & Passes Render Output Compositing Introduction Sidebar GPU Compositor Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles Color Attribute baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 – June Fields Menus Eyedropper Decorators Extended Controls Data-Block Menu List View Color Picker Color Ramp Widget Color Palette Curve Widget Search Nodes Tools & Operators Tool System Operators Undo &0 码力 | 6263 页 | 303.71 MB | 1 年前3Blender v4.1 参考手册
operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it opposite of the above, "slowing down" the transformation relative to mouse movement to allow finer adjustments. Holding Shift before pressing LMB will perform the transformation in the plane that's perpendicular 标注 显⽰ 标注。 物体 附加的 显⽰不具有⼏何的物体(⽐如空物体、摄像机和灯光)。 灯光颜⾊ Shades the outline of light objects to the color the light produces. 关系线 显⽰表⽰⽗项或约束关系的虚线。 所选物体的轮廓线 显⽰在所选物体周围的轮廓线。 ⾻骼 显⽰⾻骼。 运动路径 显⽰ 运动路径 的叠加层。0 码力 | 6411 页 | 312.46 MB | 1 年前3Blender v4.0 参考手册(简体中文版)
operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it opposite of the above, "slowing down" the transformation relative to mouse movement to allow finer adjustments. Holding Shift before pressing LMB will perform the transformation in the plane that's perpendicular geometry (such as empties, cameras and lights). 灯光颜⾊ Shades the outline of light objects to the color the light produces. 关系线 Show dashed lines indicating parent or constraint relationships. 所选物体的轮廓线0 码力 | 5352 页 | 306.21 MB | 1 年前3Blender v3.6 参考手册(简体中文版)
operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it opposite of the above, "slowing down" the transformation relative to mouse movement to allow finer adjustments. Holding Shift before pressing LMB will perform the transformation in the plane that's perpendicular geometry (such as empties, cameras and lights). 灯光颜⾊ Shades the outline of light objects to the color the light produces. 关系线 Show dashed lines indicating parent or constraint relationships. 所选物体的轮廓线0 码力 | 4850 页 | 304.16 MB | 1 年前3Blender v4.2.0 参考手册
简短介绍 控件相关细节。 快捷键 与⼯具关联的键盘或者⿏标操作。 数值 属性值。 Hovering over a color property will display a large swatch preview of the color and the color's hexadecimal, RGBA, and HSVA values. 库 活动物体的源⽂件,另见 关联库。 禁⽤(红⾊) ⾊,右边显⽰的是格⼦图案上的Alpha通道。 颜⾊可以通过拖放的⽅式复制到其他颜⾊区域。 Hovering over a color property will display a large swatch preview of the color and the color's hexadecimal, RGBA, and HSVA values. 查看源 查看译⽂ 报告本页⾯的问题 菜单 operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it0 码力 | 9945 页 | 286.32 MB | 1 年前3Blender v3.3 参考手册(简体中文版)
operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it opposite of the above, "slowing down" the transformation relative to mouse movement to allow finer adjustments. Holding Shift before pressing LMB will perform the transformation in the plane that's perpendicular 控制不透明度系数。 淡化⾮活动物体 Cover all of the viewport except the active Grease Pencil object with a full color layer to improve visibility while drawing over complex scenes. 淡化蜡笔物体 包括或排除蜡笔物体。 编辑线 Show edit0 码力 | 4560 页 | 265.10 MB | 1 年前3Blender v3.2 参考手册(简体中文版)
Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles Color Attribute baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 -- 2021年6⽉: buttons are used to choose one option from a selection of options. Active button is indicated by a color on the icon background. 循环 Use Ctrl-Wheel, while hovering with the mouse over radio buttons, to 颜⾊框 The color field stores a color value shown in its background. Clicking LMB on color fields opens the 拾⾊器. Color fields with an alpha channel are divided in half: on the left the color is shown without0 码力 | 4448 页 | 258.34 MB | 1 年前3Blender v3.1 参考手册(简体中文版)
Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles vertex color baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 -- 2021年6⽉: 新 Transform of the color management affects the color. In order to get consistent results, it should be set to Standard. If it's set to any other option, the eyedropper may return an inaccurate color. 渐变⾊ 拖动 将选中项上/下移⼀位。 HSV⾊盘。 拾⾊器 拾⾊器是⽤于指定颜⾊值的弹出菜单。拖动选择 时同时按住 Ctrl ,⽤于吸附⾊调,快速选择基 础⾊。 Color Field ⽤于选择第⼀和第⼆种颜⾊成分,其形状 类 型 可以选择。 Color Slider 右侧的滑块⽤于指定第三种颜⾊成分,也可 以使⽤ Wheel 调节。 颜⾊型号 使⽤下⽅的按钮选择 ⾊彩空间 。 RGB, HSV/HSL0 码力 | 4473 页 | 259.34 MB | 1 年前3Blender v3.0 参考手册(简体中文版)
Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles vertex color baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 -- June 2021: Transform of the color management affects the color. In order to get consistent results, it should be set to Standard. If it's set to any other option, the eyedropper may return an inaccurate color. 渐变⾊ 拖动 将选中项上/下移⼀位。 HSV⾊盘。 拾⾊器 拾⾊器是⽤于指定颜⾊值的弹出菜单。拖动选择 时同时按住 Ctrl ,⽤于吸附⾊调,快速选择基 础⾊。 Color Field ⽤于选择第⼀和第⼆种颜⾊成分,其形状 类 型 可以选择。 Color Slider 右侧的滑块⽤于指定第三种颜⾊成分,也可 以使⽤ Wheel 调节。 颜⾊型号 使⽤下⽅的按钮选择 ⾊彩空间 。 RGB, HSV/HSL0 码力 | 4297 页 | 230.12 MB | 1 年前3Kotlin 1.9.10 官方文档 中文版
class Color(val colorName: String, val rgb: String) { RED("Red", "#FF0000"), ORANGE("Orange", "#FF7F00"), YELLOW("Yellow", "#FFFF00") } fun findByRgb(rgb: String): Color? = Color.entries to the standard library. There is no need for any manual action or migration. The necessary adjustments will be handled automatically. Gradle Kotlin 1.9.0 comes with new Gradle compiler options and function is still supported, but we recommend that you use the entries property instead. enum class Color(val colorName: String, val rgb: String) { RED("Red", "#FF0000"), ORANGE("Orange", "#FF7F00")0 码力 | 3753 页 | 29.69 MB | 1 年前3
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