Blender v3.4 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.5 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4704 页 | 295.98 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4744 页 | 297.98 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 4215 页 | 227.19 MB | 1 年前3
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