Debian 新維護人員手冊
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 3.2 修復上游 Bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . chroot 環境的工具。在它的 chroot 環境中編譯 Debian 軟體包可以檢查編譯 依賴是否合適,並避免 FTBFS (Fails To Build From Source,原始碼編譯失敗) 的 Bug。(參看 pbuilder(8) 和 pdebuild(1)) • perl - Perl 是現今類 Unix 系統中使用最普遍的解釋型腳本語言,它常被稱作 Unix 的瑞士軍刀。(參看 perl(1)) org/doc/devel-manuals#devref) 描述了打包所需的 包含技術細節在內的全部詳細資訊,如倉庫結構、如何重新命名/丟棄/接手軟體包、如何進行 NMU(非維護者上 傳)、如何管理 Bug 以及打包最佳實踐、何時向何處上傳等。(參見 /usr/share/doc/developers-reference/ developers-reference.pdf 的本地副本) 以下是 重要0 码力 | 63 页 | 512.12 KB | 1 年前3Blender v2.92 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur light scattering beneath the surface of organic and soft objects. 2.45 -- September 2007: Serious bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video, and bug fixes. 2.61 -- December 2011: The Cycles renderer was added to the trunk, the camera tracker was added0 码力 | 4744 页 | 297.98 MB | 1 年前3
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