LSTM-Layer使用
vec] ▪ h/c: [num_layer, b, h] ▪ out: [seq, b, h] nn.LSTM nn.LSTMCell ▪ __init__ LSTMCell.forward() ▪ ht, ct = lstmcell(xt, [ht_1, ct_1]) ▪ xt: [b, vec] ▪ ht/ct: [b, h] Single layer Two Layers 下一课时0 码力 | 11 页 | 643.79 KB | 1 年前3RNN-Layer使用
RNN Layer使用 主讲人:龙良曲 Folded model feature ??@??ℎ + ℎ?@?ℎℎ [0,0,0 … ] x: ??? ???, ????ℎ, ??????? ??? ????ℎ, ??????? ??? @[ℎ????? ???, ??????? ???]?+ ????ℎ, ℎ????? ??? @ ℎ????? ???, ℎ????? ??? ? layers, b, h dim] ▪ out: [seq len, b, h dim] Single layer RNN feature ??@??ℎ 1 + ℎ? 1@?ℎℎ 1 [0,0,0 … ] ℎ? 1@??ℎ 2 + ℎ? 2@?ℎℎ 2 [0,0,0 … ] 2 layer RNN [T, b, h_dim], [layers, b, h_dim] nn.RNNCell0 码力 | 15 页 | 883.60 KB | 1 年前3GNU Image Manipulation Program User Manual 2.4
. . . . . . . . . . . . . 100 8.1.1 Layer Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 8.2 Layer Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321 14.5.6 Open as Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353 14.8.11 Show Layer Boundary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3540 码力 | 653 页 | 19.93 MB | 1 年前3GNU Image Manipulation Program User Manual 2.10
. . . . . . . . . . . . . . . . . 101 8.1.1 Layer Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 8.2 Layer Modes . . . . . . . . . . . . . . . . . . . . New Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 8.4 Layer Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 9.1.2 Managing Text Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 9.1.3 Text Toolbox .0 码力 | 1070 页 | 44.54 MB | 1 年前3Blender v3.4 Manual
release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.5 Manual
release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4696 页 | 294.17 MB | 1 年前3Blender v3.5 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4704 页 | 295.98 MB | 1 年前3Blender v3.6 Manual
release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4736 页 | 296.16 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import window layouts. Scenes & Layers These data-block menus are used to select the current Scene and View Layer. Workspaces Workspaces are essentially predefined window layouts. Each Workspace consists of a set0 码力 | 4744 页 | 297.98 MB | 1 年前3
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