The Way To Go - 2012
Chapter 15—Networking, templating and web-applications .............................................436 15.1 A tcp-server ................................................................................... 15—Networking, templating and web-applications .............................................436 Fig 15.1—Screen of exercise 15.6 ......................................................................... processes this as raw bytes will almost certainly outperform the language that works with it as Unicode. The person performing the benchmarks often writes both programs, but often he/she is much more0 码力 | 629 页 | 4.85 MB | 1 年前3Go 入门指南(The way to Go)
14.6 协程和恢复(recover) 14.7 新旧模型对比:任务和worker 14.8 惰性生成器的实现 14.9 实现 Futures 模式 第 15 章 网络,模板和网页应用 15.1 tcp服务器 15.2 一个简单的网页服务器 15.3 访问并读取页面 15.4 写一个简单的网页应用 第 16章 常见的陷阱与错误 16.1 误用短声明导致变量覆盖 16.2 误用字符串 10 倍,并且能够更加高效地使 用内存。 其实比较多门语言之间的性能是一种非常猥琐的行为,因为任何一种语言都有其所擅长和薄弱的方面。例如在处理文 本方面,那些只处理纯字节的语言显然要比处理 Unicode 这种更为复杂编码的语言要出色的多。有些人可能认为使 用两种不同的语言实现同一个目标能够得出正确的结论,但是很多时候测试者可能对一门语言非常了解而对另一门语 言只是大概明白,测试者对程序编写 代码中的几乎所有东西都有一个名称或标识符。另外,Go 语言也是区分大小写的,这与 C 家族中 的其它语言相同。有效的标识符必须以字符(可以使用任何 UTF-8 编码的字符或 _ )开头,然后紧跟着 0 个或 多个字符或 Unicode 数字,如:X56、group1、_x23、i、өԑ12。 以下是无效的标识符: 1ab(以数字开头) case(Go 语言的关键字) a+b(运算符是不允许的) _ 本身就是一个0 码力 | 466 页 | 4.44 MB | 1 年前3Jupyter Notebook 5.2.2 Documentation
notebook --help Application.log_datefmt [Unicode] Default: '%Y-%m-%d %H:%M:%S' The date format used by logging formatters for %(asctime)s Application.log_format [Unicode] Default: '[%(name)s]%(highlevel)s prompts. JupyterApp.config_file [Unicode] Default: '' Full path of a config file. 17 Jupyter Notebook Documentation, Release 5.3.0.dev JupyterApp.config_file_name [Unicode] Default: '' Specify a config Default: False Set the Access-Control-Allow-Credentials: true header NotebookApp.allow_origin [Unicode] Default: '' Set the Access-Control-Allow-Origin header Use ‘*’ to allow any origin to access your0 码力 | 129 页 | 1.73 MB | 1 年前3PlantUML 1.2019.3 Справочное руководство по языку
|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar @enduml Справочное руководство по языку PlantUML (1.2019.3) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME/test1.txt Справочное руководство по языку PlantUML (1.2019.3) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.76 MB | 1 年前3PlantUML 1.2019.2 Справочное руководство по языку
|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar @enduml Справочное руководство по языку PlantUML (1.2019.2) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME/test1.txt Справочное руководство по языку PlantUML (1.2019.2) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.76 MB | 1 年前3Jupyter Notebook 5.4.0 Documentation
notebook --help Application.log_datefmt [Unicode] Default: '%Y-%m-%d %H:%M:%S' The date format used by logging formatters for %(asctime)s Application.log_format [Unicode] Default: '[%(name)s]%(highlevel)s prompts. JupyterApp.config_file [Unicode] Default: '' Full path of a config file. 17 Jupyter Notebook Documentation, Release 5.4.0 JupyterApp.config_file_name [Unicode] Default: '' Specify a config Default: False Set the Access-Control-Allow-Credentials: true header NotebookApp.allow_origin [Unicode] Default: '' Set the Access-Control-Allow-Origin header Use ‘*’ to allow any origin to access your0 码力 | 134 页 | 1.77 MB | 1 年前3Drawing UML with PlantUML - PlantUML Language Reference Guide(Version 1.2019.3)
|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar <$foo1{scale=3}> @enduml PlantUML Language Reference Guide (1.2019.3) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java include PLANTUML_HOME/test1.txt PlantUML Language Reference Guide (1.2019.3) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.73 MB | 1 年前3PlantUML 1.2019.2 Language Reference Guide
|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar <$foo1{scale=3}> @enduml PlantUML Language Reference Guide (1.2019.2) 127 / 159 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java include PLANTUML_HOME/test1.txt PlantUML Language Reference Guide (1.2019.2) 143 / 159 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 160 页 | 1.73 MB | 1 年前3PlantUML 1.2019.3 语言参考指引
|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar Testing <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.3) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME /home/foo !include PLANTUML_HOME/test1.txt PlantUML 语言参考指引 (1.2019.3) 140 / 156 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 157 页 | 1.78 MB | 1 年前3PlantUML 1.2019.2 语言参考指引
|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar Testing <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.2) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME /home/foo !include PLANTUML_HOME/test1.txt PlantUML 语言参考指引 (1.2019.2) 140 / 156 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 157 页 | 1.78 MB | 1 年前3
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