Game Development for Human Beings
can easily load map files exported from Tiled (JSON format). This tutorial builds on top of the concepts covered in our previous Phaser tutorial, so if you are not familiar with States, preloading assets using Tiled and load them using Phaser. 2-Learn how to create a basic top-down game starter. Concepts covered -Setting the game size in pixels -Tiled basic usage -Tile layers and object layers Zenva Pty Ltd all rights reserved Page 24 Tutorial requirements -This tutorial builds on the concepts covered in our previous Phaser tutorial HTML5 Phaser Tutorial – SpaceHipster, a Space Exploration0 码力 | 472 页 | 8.46 MB | 10 月前3Unity for Human Beings
support Object-Oriented Programming? To some degree Unity3D does support Object-Oriented Programming Concepts, however, Unity3D is composed of Component Oriented Programming. Where do I get Unity3D from game overlay screen using the camera component. The tutorial today will also focus more on design concepts and recreating menu’s, views, and overlays that are present in various finished video games. Each Page 132 HORIZONTAL SPLIT SCREEN EXAMPLE: This example utilizes most of the same concepts as the first example, thus I will add a change at the end to show horizontal and vertical versions0 码力 | 239 页 | 27.39 MB | 10 月前3Krita 5.2 Manual
start? A quick run-down of all of the tools that are available. General Concepts Learn about general art and technology concepts that are not specific to Krita. Krita FAQ Find answers to the most common transition from other applications. Contents: Getting Started Installation Starting Krita Basic Concepts Navigation Introduction Coming From Other Software Introduction to Krita coming from Photoshop and continue on to Starting Krita, which helps with making a new document and saving it, Basic Concepts, in which we’ll try to quickly cover the big categories of Krita’s functionality, and finally, Navigation0 码力 | 1502 页 | 79.07 MB | 1 年前3Apache OFBiz Developer Manual 22.01
multiple subsystems. This manual attempts to introduce the overall architecture and high level concepts, followed by a detailed description of each subsystem. In addition, the manual will cover topics with plugins by default. 1.3. Example workflow Many basic concepts were explained so far. An example would help in putting all of these concepts together to understand the bigger picture. Let us take an0 码力 | 16 页 | 161.40 KB | 1 年前3OpenAI 《A practical guide to building agents》
Here’s what this looks like in code when using OpenAI’s Agents SDK. You can also implement the same concepts using your preferred library or building directly from scratch. Python 1 2 3 4 5 6 weather_agent to maximize a single agent’s capabilities first. More agents can provide intuitive separation of concepts, but can introduce additional complexity and overhead, so often a single agent with tools is sufficient tripped" 30 A practical guide to building agents The Agents SDK treats guardrails as first-class concepts, relying on optimistic execution by default. Under this approach, the primary agent proactively0 码力 | 34 页 | 7.00 MB | 5 月前3Apache OFBiz User Manual Version trunk Version unspecified
The manual starts with the basics of what OFBiz is and how it works, and describes high level concepts like the entity engine, service engine, widget system and so on. In addition the manual explains wish to read the "Apache OFBiz Developer Manual" for a deeper understanding of the architectural concepts of the framework. 1.1. What is Apache OFBiz It is hard to define OFBiz because it offers many URL_RESOURCE (could be accessed via HTTP protocol). 10.3.2. dataTemplateTypeId One of the powerful concepts of the OFBiz CMS is that it can store templates that can be used to control the formatting of data0 码力 | 237 页 | 2.74 MB | 1 年前3Apache OFBiz Developer Manual Release 18.12
multiple subsystems. This manual attempts to introduce the overall architecture and high level concepts, followed by a detailed description of each subsystem. In addition, the manual will cover topics with plugins by default. 1.3. Example workflow Many basic concepts were explained so far. An example would help in putting all of these concepts together to understand the bigger picture. Let us take an0 码力 | 53 页 | 1.52 MB | 1 年前3Apache OFBiz User Manual
The manual starts with the basics of what OFBiz is and how it works, and describes high level concepts like the entity engine, service engine, widget system and so on. In addition the manual explains wish to read the "Apache OFBiz Developer Manual" for a deeper understanding of the architectural concepts of the framework. 1.1. What is Apache OFBiz It is hard to define OFBiz because it offers many URL_RESOURCE (could be accessed via HTTP protocol). 9.2.2. dataTemplateTypeId One of the powerful concepts of the OFBiz CMS is that it can store templates that can be used to control the formatting of data0 码力 | 307 页 | 5.64 MB | 1 年前3Apache OFBiz User Manual
The manual starts with the basics of what OFBiz is and how it works, and describes high level concepts like the entity engine, service engine, widget system and so on. In addition the manual explains wish to read the "Apache OFBiz Developer Manual" for a deeper understanding of the architectural concepts of the framework. 1.1. What is Apache OFBiz It is hard to define OFBiz because it offers many URL_RESOURCE (could be accessed via HTTP protocol). 9.2.2. dataTemplateTypeId One of the powerful concepts of the OFBiz CMS is that it can store templates that can be used to control the formatting of data0 码力 | 304 页 | 5.21 MB | 1 年前3Apache OFBiz Developer Manual
multiple subsystems. This manual attempts to introduce the overall architecture and high level concepts, followed by a detailed description of each subsystem. In addition, the manual will cover topics with plugins by default. 1.3. Example workflow Many basic concepts were explained so far. An example would help in putting all of these concepts together to understand the bigger picture. Let us take an0 码力 | 65 页 | 1.22 MB | 1 年前3
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