积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部综合其他(14)Krita(9)

语言

全部英语(6)中文(简体)(6)日语(1)韩语(1)

格式

全部PDF文档 PDF(7)其他文档 其他(7)
 
本次搜索耗时 0.142 秒,为您找到相关结果约 14 个.
  • 全部
  • 综合其他
  • Krita
  • 全部
  • 英语
  • 中文(简体)
  • 日语
  • 韩语
  • 全部
  • PDF文档 PDF
  • 其他文档 其他
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 Game Development for Human Beings

    ..................................... 315 Phaser Texture Atlas Tutorial – How to Make Awesome Sprites From Scratch ............ 332 How to use Pathfinding in Phaser ............................... sprite(this.game.world.centerX, this.game.world.centerY + 128, 'preloadbar'); Is how we load sprites into the screen. We define their coordinates and the name of the asset, if you go back to Boot.js previous Phaser tutorial, so if you are not familiar with States, preloading assets and rendering sprites you might want to check that tut first. Source code files You can grab them from here (updated
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 How to Create a Game with Phaser 3

    environment Setting up your local web server Hello World Phaser 3 Scene life-cycle Bring in the sprites! Coordinates The Player Detecting input Moving the player Treasure hunt A group of dragons in your own creations. Learning goals ● Learn to build simple games in Phaser 3 ● Work with sprites and their transforms ● Main methods of a Phaser scene ● Utilize groups to aggregate sprite behavior life-cycle (render, shutdown, destroy), but we won’t be using them in this tutorial. Bring in the sprites! Let’s dive right into it and show our first sprite, the game background, on the screen. The assets
    0 码力 | 21 页 | 968.45 KB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    it in more detail. Art assets were downloaded from http://www.gameart2d.com/cat-and-dog-free-sprites.html under Creative Common Zero (CC0) a.k.a Public Domain license. Part 1: Building the UI You Page 61 . Open the Idle folder and reveal the sprites located within it. Ctrl + A or control click all of the images. Change the Pixels Per Unit to 1 the three axis’ important? As a programmer, you don’t always get to choose how your objects or sprites come to you. Typically, the artist will make it for you and then you have to work with how they
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Godot Game Development for Beginners

    a node are very shortly. 2. The FileSystem panel shows us all of the assets and files we have. Sprites, models, scripts, scenes, folders, audio, etc. 3. This is where we can see and create our game Zenva Pty Ltd 2020. All rights reserved With our platformer game, we'll be needing a few sprites and other assets. Included with this tutorial, is a .ZIP file containing all the assets we'll need All rights reserved Project Files For this project, we'll be needing some assets such as sprites and a font. These will be sourced from kenney.nl and Google Fonts. You can, of course, choose to
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Godot Game Development for Beginners

    the bottom left, we have our File System. This panel contains all of our assets (textures, models, sprites, sound effects, scripts, etc). It’s very similar to the file explorer on your computer. This book
    0 码力 | 70 页 | 4.78 MB | 10 月前
    3
  • epub文档 Krita 5.2 Manual

    saved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. Pixel This allows to snap to every pixel under the cursor. Similar to Grid 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many could be images for the web, buttons, avatars, or just portfolio images. Or for Video games, both sprites and textures are best in RGB there. Or for 3d rendering, visual effects and cg animation. And for
    0 码力 | 1502 页 | 79.07 MB | 1 年前
    3
  • epub文档 Krita 5.2 브로셔

    saved per document, making this useful for aligning your art work to grids, as is the case for game sprites and grid-based designs. 픽셀 This allows to snap to every pixel under the cursor. Similar to Grid 256 colors in total. 8bit images are commonly used in games to save on memory for textures and sprites. However, this is not available in Krita. Krita instead works with channels, and counts how many could be images for the web, buttons, avatars, or just portfolio images. Or for Video games, both sprites and textures are best in RGB there. Or for 3d rendering, visual effects and cg animation. And for
    0 码力 | 1531 页 | 79.11 MB | 1 年前
    3
  • epub文档 Krita 5.2 マニュアル

    We'll use 画像分割 to split up the sprite sheet. The slices are even, so for a sprite sheet of 9 sprites, use 8 vertical slices and 0 horizontal slices. Give it a proper name and save it as png. Then, libre pixel cup male walk cycle [https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map- tiles] 高速プレビュー 高速プレビュー(以前は LOD ストロークの開発名で知られていました)は 2015年に Kickstarter で資金調達された Krita を速度向上させる特別な仕組み
    0 码力 | 1591 页 | 79.16 MB | 1 年前
    3
  • pdf文档 Krita 4.x 官方文档中文版 2021-08-06A

    pixel cup male walkcycle [https://opengameart.org/content/liberated-pixel-cup-lpc-base- assets-sprites-map-tiles] ⽇本动画模板 此模板⽤于制作⽇式动画。它假定⽤⼾的使⽤场景为协作式动画⽣ 产。你可以按照具体情况调整⽂件夹的组织结构。 基本图层结构 各图层按照从底层开始,逐层往上绘制的顺序进⾏组织,上⾊图层
    0 码力 | 1594 页 | 110.95 MB | 1 年前
    3
  • epub文档 Krita 4.x 官方文档中文版 2021-08-06A

    Libre pixel cup male walkcycle [https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles] 日本动画模板 此模板用于制作日式动画。它假定用户的使用场景为协作式动画生产。你可以 按照具体情况调整文件夹的组织结构。 基本图层结构 各图层按照从底层开始,逐层往上绘制的顺序进行组织,上色图层除外。
    0 码力 | 1373 页 | 74.74 MB | 1 年前
    3
共 14 条
  • 1
  • 2
前往
页
相关搜索词
GameDevelopmentforHumanBeingsHowtoCreatewithPhaserUnityGodotBeginnersKrita5.2Manual官方文档中文文版中文版20210806A
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩