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  • pdf文档 3D Graphics for Dummies

    3D Graphics for Dummies Significant content “borrowed” from Dan Chang @ Nintendo NTD “with permission” Chris Ryan CppCon 2021 github.com/ChrisR98008/CppCon20213 3D Graphics for Dummies4 3D Graphics Dummies5 3D Graphics for Dummies6 3D Graphics for Dummies7 3D Graphics for Dummies8 3D Graphics for Dummies9 3D Graphics for Dummies10 3D Graphics for Dummies11 3D Graphics for Dummies12 3D Graphics Graphics for Dummies13 3D Graphics for Dummies14 3D Graphics for Dummies15 3D Graphics for Dummies Winding / Right Hand Rule Fingers curled in the order of the points, thumb points up Counter clockwise
    0 码力 | 79 页 | 4.61 MB | 5 月前
    3
  • pdf文档 Techniques to Optimise Multi-threaded Data Building During Game Development

    building? • Differences from Game Code • Assumptions and Concepts 2. Techniques • Keep Threads Busy • 3D Caching • Optimise Sorting • Avoid Blocking Threads 3. Questions 2Three sections Background What Speaker notesCACHING STATIC WORLD DATA • Problems: ▪ Need to cache static world data for access using 3D coords ▪ Prevent tasks from duplicating IO and processing work • Usually use traditional spatial data from duplicating work - and code ▶ Traditionally use one of tree structures - recursively subdivide 3d space • K-D tree partitions by axially aligned plane • Octree into 8 octants surrounding centre point
    0 码力 | 99 页 | 2.40 MB | 5 月前
    3
  • pdf文档 Making Games Start Fast: A Story About Concurrency

    game rules & databases 14Start Enumeration Read Localization Load Audio Load 2D Assets Load 3D Assets Load Game Databases CPU: 5.6s Wait: 1.2s CPU: 8.2s Wait: 1.4s CPU: 7.3s Wait: 0.8s (Old) Startup Profile 15Start Enumeration Read Localization Load Audio Load 2D Assets Load 3D Assets Load Game Databases CPU: 0.5s Wait: 0.6s CPU: 0.9s Wait: 1.4s CPU: 4.5s Wait: 0.2s Threading Computations 3 40Side by Side Comparison 41Loading graphic assets ◉ Loading of both 2D and 3D assets was single threaded ◉ Huge speedup potential if we could spread it on all cores ◉ But
    0 码力 | 76 页 | 2.22 MB | 5 月前
    3
  • pdf文档 Data Structures That Make Video Games Go Round

    Made from scratch (no game engine). ● Short release cycle. ● Small, by modern standards.Today: ● 3D, Photorealistic, Physics based. ● Multi-threaded. ● Made with a game engine. ● Long development Physics Rendering Audio Simulation Rendering AudioSimulation Imagine our hypothetical game is 3D with a vast world. Multiple systems ticking, ● Entity Component Systems (ECS) ● Artificial Intelligence world by recursively subdividing. Quadtree Octree ● 2D ● Recursively subdivided into 4 spaces ● 3D ● Recursively subdivided into 8 spaces.Quadtrees & Octrees Used to partition space in the game world
    0 码力 | 196 页 | 3.03 MB | 5 月前
    3
  • pdf文档 Better Code: Exploring Validity

    Reserved. About the artist Dan Zucco London-based 3D art and motion director Dan Zucco creates repeating 2D patterns and brings them to life as 3D animated loops. Inspired by architecture, music, modern
    0 码力 | 117 页 | 6.03 MB | 5 月前
    3
  • pdf文档 Tracy: A Profiler You Don't Want to Miss

    generation! • [Halide] Yeah… std::stringstream is kinda slow… • [Substance 3D Modeler] Improved parallel shader compilation • [Substance 3D Stager] Eliminating GPU<->CPU copies with GPU API interop81 Comparing
    0 码力 | 85 页 | 6.51 MB | 5 月前
    3
  • pdf文档 Better Code: Contracts

    Reserved. 134 About the artist Dan Zucco London-based 3D art and motion director Dan Zucco creates repeating 2D patterns and brings them to life as 3D animated loops. Inspired by architecture, music, modern
    0 码力 | 204 页 | 4.46 MB | 5 月前
    3
  • pdf文档 Limitations and Problems in std::function and Similar

    Illustrator Adobe InDesign Adobe Aero Adobe Stock Adobe Capture Adobe Fonts Adobe XD Adobe Substance 3D Adobe Fresco Adobe Photoshop Adobe Creative Cloud Adobe Photoshop Adobe Illustrator Adobe
    0 码力 | 62 页 | 3.57 MB | 5 月前
    3
  • pdf文档 BehaviorTree.CPP: Task Planning for Robots and Virtual Agents

    robots: locomotion algorithms, hardware design, simulation ○ Wheeled robots: navigation, localization, 3D perception ○ Robotic arms: control, motion planning ○ Tooling: logging, data visualization ● I
    0 码力 | 59 页 | 7.97 MB | 5 月前
    3
  • pdf文档 ivan cukic cppcon 2021

    DATA ABSTRACTIONS FUNCTIONS ABOUT ME KDAB senior software engineer Software experts in Qt, C++ and 3D / OpenGL Author of “Functional Programming in C++” available in English, Chinese, Korean, Russian,
    0 码力 | 77 页 | 3.33 MB | 5 月前
    3
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