Custom Views for the Rest of Us
1Custom Views for the Rest of Us — Jacob Rice jacob.rice.cpp@gmail.com 2🎉🎆🎊 using namespace std::views; for (int i : iota(2) | filter(even) | transform(square)) std::cout << i << ' '; 1 AlgorithmThatSwaps(T& t1, T& t2) 2 { 3 // Algorithm stuff... 4 5 // More algorithm 6 } 7 Calls the custom version, if it exists (same for begin and end): 78std::ranges::iter_swap std::ranges::iter_move (P2387) New type: std::ranges::range_adaptor_closure. Ensure all closure objects inherit from this. Custom closure objects can then use it, too. 120namespace detail { template concept can_cons 0 码力 | 187 页 | 13.25 MB | 5 月前3《深入浅出MFC》2/e
MFC 多緒程式實例 / 766 目 錄 25 * 第 15 章 定製㆒個 AppWizard / 771 到底 Wizard 是什麼? / 733 Custom AppWizard 的基本操作 / 774 剖析 AppWizard Components / 779 Dialog Templates 和 Dialog Directives / 783 動手修改 Top Studio AppWizard / 784 利用資源編輯器修改 IDD_CUSTOM1 對話窗畫面 / 785 利用 ClassWizard 修改 CCustom1Dlg 類別 / 785 改寫 OnDismiss 虛擬函式,在其㆗定義 所附范例),从第七章开始,分章探讨每一个MFC 应用技术主题。第13 章另有三个程序,示范Multi-View 和Multi-Document 的情况。 14 章~16 章是第二版新增内容,主题分别是MFC 多线程程序设计、Custom AppWizard、 以及如何使用Component Gallery 提供的ActiveX controls 和components。 第0章 你㆒定要知道(導讀) 29 你需要什么技术基础0 码力 | 1009 页 | 11.08 MB | 1 年前3Breaking Dependencies: The SOLID Principles
Dependency Inversion Principle (DIP) Model View Controller89 The Dependency Inversion Principle (DIP) Model Dependencies View Dependencies Controller Architectural Boundary Inversion of Dependencies Dependency Inversion Principle (DIP) ModelDependencies View Dependencies Controller Architectural Boundary91 The Dependency Inversion Principle (DIP) namespace std { template< 0 码力 | 96 页 | 2.14 MB | 5 月前3C++ Exceptions for Smaller Firmware
~output_pin() = default; virtual void level(bool p_high) = 0; }; Is returning void okay?I2C Bus Controller SDA SCL I2C Device I2C Device I2C Device A simplified Introduction to I2C SDA SCL SDA SCL delay(p_transition_time / 2); }Annoyed by the virality of error return types 42 class motion_controller { public: motion_controller create(/* ... */); status rotate(degrees_t p_degrees); status move_to(coord_t0 码力 | 237 页 | 6.74 MB | 5 月前3Behavior-driven Tests for Microservices-based Algo Trading System
even for non-technical staff. Discussion : The test framework includes two layers: ● A controller layer: This layer provides a set of APIs (interfaces) to interact with the microservice system0 码力 | 1 页 | 65.24 KB | 5 月前3File I/O for Game Developers: Past, Present, and Future
Latency and size increaseFILE IO IN C++ FROM FSTREAM TO THE OS SDK CPU Peripheral unit DMA Controller Memory Bus Handshake Handshake Data Primary interface Primary interface Secondary interfaceTHE0 码力 | 64 页 | 2.69 MB | 5 月前3Blazing Trails: Building the World's Fastest CameBoy Emulator in Modern C++
EmulatorWhat about us… 47https://schweigi.github.io/assembler-simulator/ 48“Hardware” • Eight bit controller • 256 bytes of RAM – 24 bytes used for character display • 4 general purpose registers (A, B, C0 码力 | 91 页 | 8.37 MB | 5 月前3Cross-Platform Floating-Point Determinism Out of the Box
even the same results across debug and release builds” - Glenn Fiedler “If you store replays as controller inputs, they cannot be played back on machines with different CPU architectures, compilers, or0 码力 | 31 页 | 3.88 MB | 5 月前3High-Performance Cross-Platform Architecture: C++20 Innovations
machine architecture. • Features may be hardware: CPU architecture, SIMD instruction set, DMA controller, GPIO module, etc. • Features may be software: OS, graphics API, etc. • Features may not be totally0 码力 | 75 页 | 581.83 KB | 5 月前3Plug-in Based Software Architecture for Robotics
Processing ● Fix Start State in Collision ● Fix workspace bounds ● Trajectory Smoothing 64Controller Manager ● Robot Control using ○ Positions ○ Velocity ○ Effort 65Libraries that can help build0 码力 | 75 页 | 2.40 MB | 5 月前3
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CustomViewsfortheRestofUs深入深入浅出MFCBreakingDependenciesTheSOLIDPrinciplesC++ExceptionsSmallerFirmwareBehaviordrivenTestsMicroservicesbasedAlgoTradingSystemFileGameDevelopersPastPresentandFutureBlazingTrailsBuildingWorldFastestCameBoyEmulatorinModernCrossPlatformFloatingPointDeterminismOutBoxHighPerformanceArchitecture20InnovationsPlugBasedSoftwareRobotics