Blender NIF Plugin Documentation Release 2.6.0a0.dev4
use standard diff/norm/spec shader). Multiple Textures Multiple Textures (base diff/norm become null). Non Projective Shadows Non-Projective Shadows. Parallax Occlusion Parallax Occlusion. Parallax TheDaywalker, and Alphax) Version 2.4.5 (21 Apr 2009) another import fix for names that end with null character warn on packed textures instead of raising error (reported by augbunny) Morrowind: rebirth the nif; this fixes some issues with Fallout 3 (reported by malo) import fix for names that end with null character (reported by alphax) if not all faces have a body part, they will be selected on export0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
use standard diff/norm/spec shader). • Multiple Textures Multiple Textures (base diff/norm become null). • Non Projective Shadows Non-Projective Shadows. • Parallax Occlusion Parallax Occlusion. • Parallax Daywalker, and Alphax) 5.19 Version 2.4.5 (21 Apr 2009) • another import fix for names that end with a null character • warn on packed textures instead of raising an error (reported by augbunny) • Morrowind: nif; this fixes some issues with Fallout 3 (reported by malo) • import fix for names that end with a null character (reported by alphax) • if not all faces have a body part, they will be selected on export0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
use standard diff/norm/spec shader). • Multiple Textures Multiple Textures (base diff/norm become null). • Non Projective Shadows Non-Projective Shadows. • Parallax Occlusion Parallax Occlusion. • Parallax Daywalker, and Alphax) 5.19 Version 2.4.5 (21 Apr 2009) • another import fix for names that end with null character • warn on packed textures instead of raising error (reported by augbunny) • Morrowind: nif; this fixes some issues with Fallout 3 (reported by malo) • import fix for names that end with null character (reported by alphax) • if not all faces have a body part, they will be selected on export0 码力 | 81 页 | 267.59 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
use standard diff/norm/spec shader). Multiple Textures Multiple Textures (base diff/norm become null). Non Projective Shadows Non-Projective Shadows. Parallax Occlusion Parallax Occlusion. Parallax TheDaywalker, and Alphax) Version 2.4.5 (21 Apr 2009) another import fix for names that end with a null character warn on packed textures instead of raising an error (reported by augbunny) Morrowind: rebirth nif; this fixes some issues with Fallout 3 (reported by malo) import fix for names that end with a null character (reported by alphax) if not all faces have a body part, they will be selected on export0 码力 | 113 页 | 102.69 KB | 1 年前3Blender v2.92 参考手册(繁体中文版)
wireframes commonly used for the deformation of other objects with help of the Lattice Modifier. Empty Null objects that are simple visual transform nodes that do not render. They are useful for controlling no word-wrap happens (it is ignored, and the whole text box system is disabled if all are set to a null size). Offset X/Y Controls the X and Y offset of the frame, i.e. its position. Multiple columns affected at all, while vertices with less weight have a higher chance of being affected. Vertices with null weight will be treated like those which do not belong to the group at all, and explode normally.0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
wireframes commonly used for the deformation of other objects with help of the Lattice Modifier. Empty Null objects that are simple visual transform nodes that do not render. They are useful for controlling no word-wrap happens (it is ignored, and the whole text box system is disabled if all are set to a null size). Offset X/Y Controls the X and Y offset of the frame, i.e. its position. Multiple columns affected at all, while vertices with less weight have a higher chance of being affected. Vertices with null weight will be treated like those which do not belong to the group at all, and explode normally.0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
wireframes commonly used for the deformation of other objects with help of the Lattice Modifier. Empty Null objects that are simple visual transform nodes that do not render. They are useful for controlling no word-wrap happens (it is ignored, and the whole text box system is disabled if all are set to a null size). Offset X, Y Controls the X and Y offset of the frame, i.e. its position. Multiple columns affected at all, while vertices with less weight have a higher chance of being affected. Vertices with null weight will be treated like those which do not belong to the group at all, and explode normally.0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.93 Manual
wireframes commonly used for the deformation of other objects with help of the Lattice Modifier. Empty Null objects that are simple visual transform nodes that do not render. They are useful for controlling no word-wrap happens (it is ignored, and the whole text box system is disabled if all are set to a null size). Offset X, Y Controls the X and Y offset of the frame, i.e. its position. Multiple columns affected at all, while vertices with less weight have a higher chance of being affected. Vertices with null weight will be treated like those which do not belong to the group at all, and explode normally.0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v4.0 Manual
wireframes commonly used for the deformation of other objects with help of the Lattice Modifier. Empty Null objects that are simple visual transform nodes that do not render. They are useful for controlling word wrapping happens (it is ignored, and the whole text box system is disabled if all are set to a null size). Offset X, Y Controls the X and Y offset of the frame, i.e. its position. Multiple columns affected at all, while vertices with less weight have a higher chance of being affected. Vertices with null weight will be treated like those which do not belong to the group at all, and explode normally.0 码力 | 5195 页 | 301.54 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
wireframes commonly used for the deformation of other objects with help of the Lattice Modifier. Empty Null objects that are simple visual transform nodes that do not render. They are useful for controlling word wrapping happens (it is ignored, and the whole text box system is disabled if all are set to a null size). Offset X, Y Controls the X and Y offset of the frame, i.e. its position. Multiple columns affected at all, while vertices with less weight have a higher chance of being affected. Vertices with null weight will be treated like those which do not belong to the group at all, and explode normally.0 码力 | 5220 页 | 303.08 MB | 1 年前3
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