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  • pdf文档 Game Development for Human Beings

    ..................................... 315 Phaser Texture Atlas Tutorial – How to Make Awesome Sprites From Scratch ............ 332 How to use Pathfinding in Phaser ............................... sprite(this.game.world.centerX, this.game.world.centerY + 128, 'preloadbar'); Is how we load sprites into the screen. We define their coordinates and the name of the asset, if you go back to Boot.js previous Phaser tutorial, so if you are not familiar with States, preloading assets and rendering sprites you might want to check that tut first. Source code files You can grab them from here (updated
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 How to Create a Game with Phaser 3

    environment Setting up your local web server Hello World Phaser 3 Scene life-cycle Bring in the sprites! Coordinates The Player Detecting input Moving the player Treasure hunt A group of dragons in your own creations. Learning goals ● Learn to build simple games in Phaser 3 ● Work with sprites and their transforms ● Main methods of a Phaser scene ● Utilize groups to aggregate sprite behavior life-cycle (render, shutdown, destroy), but we won’t be using them in this tutorial. Bring in the sprites! Let’s dive right into it and show our first sprite, the game background, on the screen. The assets
    0 码力 | 21 页 | 968.45 KB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    it in more detail. Art assets were downloaded from http://www.gameart2d.com/cat-and-dog-free-sprites.html under Creative Common Zero (CC0) a.k.a Public Domain license. Part 1: Building the UI You Page 61 . Open the Idle folder and reveal the sprites located within it. Ctrl + A or control click all of the images. Change the Pixels Per Unit to 1 the three axis’ important? As a programmer, you don’t always get to choose how your objects or sprites come to you. Typically, the artist will make it for you and then you have to work with how they
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Godot Game Development for Beginners

    a node are very shortly. 2. The FileSystem panel shows us all of the assets and files we have. Sprites, models, scripts, scenes, folders, audio, etc. 3. This is where we can see and create our game Zenva Pty Ltd 2020. All rights reserved With our platformer game, we'll be needing a few sprites and other assets. Included with this tutorial, is a .ZIP file containing all the assets we'll need All rights reserved Project Files For this project, we'll be needing some assets such as sprites and a font. These will be sourced from kenney.nl and Google Fonts. You can, of course, choose to
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Making Games Start Fast: A Story About Concurrency

    sprite declares which textures it needs ○ Load all requested textures ○ Bind loaded textures to sprites ◉ Reduce locking scope 57Bottleneck mitigation { scoped_lock Lock( _Mutex ); int Idx = _Textures
    0 码力 | 76 页 | 2.22 MB | 5 月前
    3
  • pdf文档 Godot Game Development for Beginners

    the bottom left, we have our File System. This panel contains all of our assets (textures, models, sprites, sound effects, scripts, etc). It’s very similar to the file explorer on your computer. This book
    0 码力 | 70 页 | 4.78 MB | 10 月前
    3
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