9 盛泳潘 When Knowledge Graph meet Python
Knowledge Graph meet Python Yongpan Sheng 目录 CONTENTS The Pipeline of Knowledge Graph Construction by Data- driven manner Python Tools for Graph Data Management Domain-specific Knowledge Graph Construction relation, object> Mapping from natural questions to structured queries executable on knowledge graph (机器的潜台词:“我”会推理,so easy !)。 所以,通俗的来说,在AI system中:要么从原有的知识体系中直接提取信息来使用,要 么进行推理。 将知识融合在机器中,使机器能够利 BigKE将显著提升机器的认知水平。 Preliminaries 本页PPT借鉴于复旦大学肖仰华老师《大数据时代的知识工程与知识管理》 Knowledge Graph – KG引领KE复兴 Knowledge graph is a large-scale semantic network consisting of entities and concepts as well as0 码力 | 57 页 | 1.98 MB | 1 年前3Blender v4.1 Manual
Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Nonlinear Animation Text Editor Python Console Info Editor Outliner Properties Integrated stereo/multi-view pipeline, Smooth Corrective modifier and new developmental dependency graph. 2.76 – November 2015: Pixar OpenSubdiv support, Viewport and File Browser performance boost, node way to organize objects. Other improvements: Cycles, Modeling, Animation, Import/Export, Dependency Graph. 2.81 – November 2019: Revamped sculpting tools, Cycles OptiX accelerated rendering, denoising,0 码力 | 6263 页 | 303.71 MB | 1 年前3Blender v4.2.0 参考手册
current workspace will remember the currently selected scene. Then, whenever you activate the workspace, it'll automatically switch back to that scene. 模式 激活⼯作区时切换到此 模式。 过滤插件 决定哪些 插件 在活动⼯作区被启⽤。当不勾选时,将使⽤全局插件。 you to limit rendering to a 2D rectangular area. If you're busy tweaking just a small part of the scene, it can be quite wasteful to have the whole viewport in Rendered shading mode or make full-frame renders visibility and selectability of the various object types. For example, you can hide all the Lights in the scene with one click. The settings only apply to the current 3D Viewport. Object types marked as unselectable0 码力 | 9945 页 | 286.32 MB | 1 年前3Blender v3.2 参考手册(简体中文版)
are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, and make Fly/Walk Navigation easier to control Blender⽬录布局 页 ⾯。 Blender的默认配置包括两部分: 偏好设置 偏好设置 ⽂件保存了键位映射,插件主题和其他选项。 启动⽂件 The Startup File stores the scene and UI setup which are displayed at startup and when creating a new file (File ‣ New). 保存默认设置 ⽤户设置会⾃动保存。 保存当前blend⽂件为启动⽂件。 加载初始设置 恢复默认启动⽂件和偏好设置。 See also 管理偏好设置. 退出 Ctrl-Q Closes Blender. The current scene is saved to a file called "quit.blend" in Blender's temporary directory (which can be found on the0 码力 | 4448 页 | 258.34 MB | 1 年前3Blender v4.1 参考手册
visibility and selectability of the various object types. For example, you can hide all the Lights in the scene with one click. The settings only apply to the current 3D Viewport. Object types marked as unselectable the number of vertices, edges, and faces, while selecting a light shows the number of lights in the scene. 物体 -- 所选物体的数量和总数。 ⼏何 -- 根据模式和物体类型的不同显⽰当前场景的信息。这 可以是顶点、⾯、三⾓形或⾻骼的数量。 HDRI 预览 Show two spheres, ⽹格分析 显⽰ ⽹格分析 叠加层。 测量 Show numerical measures of the selected elements. The 单位 can be set in the Scene properties. 边长 显⽰所选边边长。 边的夹⾓ 显⽰所选边相邻⾯之间的夹⾓。 ⾯的⾯积 显⽰所选⾯的⾯积。 ⾯内⾓ 显⽰所选⾯的各内⾓⾓度。 Tip 变换时会显⽰连0 码力 | 6411 页 | 312.46 MB | 1 年前3Blender v3.1 参考手册(简体中文版)
的⽂件名和路径。 保存副本... 保存 当前⽂件的⼀个副本。 关联… Links data from an external blend-file (library) to the current scene. The edition of that data is only possible in the external library. Link and Append are used to load and units. If no unit is given, then a default unit is applied. The unit system can be changed in scene settings. 单位的简写或全称均可使⽤。 合法的单位⽤法⽰例: 1cm 1m 3mm 1m, 3mm 2ft 3ft/0.5km 2.2mm + 5' / 3" - 2yards 调节。 颜⾊型号 使⽤下⽅的按钮选择 ⾊彩空间 。 RGB, HSV/HSL, Hex Note In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected. On the contrary, Hex are automatically0 码力 | 4473 页 | 259.34 MB | 1 年前3Kicad 5.1 插件
Plugin Class declarations #include "plugins/3d/3d_plugin.h" // KiCad 场景图形库接口 // interface to KiCad Scene Graph Library #include "plugins/3dapi/ifsg_all.h" // 该插件的版本信息 // version information for this plugin translation). This demonstrates // 场景图层次结构中组件的重用。 // the reuse of components within the scene graph hierarchy. // 定义四面体的顶点 // define the vertices of the tetrahedron // 面 1:0,3,1 实现的示例。 插件也可能依赖于 KiCad 源代码树中定义的其他 API; 在 3D 插件的情况下,支持模型可视化的所有插件必须与标题 ‘ifsg_all.h’ 及其包 含的标题中声明的 Scene Graph API 交互。 本节描述了插件类实现可能需要的插件类 API 和其他 KiCad API 的详细信息。 3.1. 插件类 API 目前只有一个为 KiCad 声明的插件类:3D 插件类。0 码力 | 56 页 | 49.46 KB | 1 年前32022年美团技术年货 合辑
Chuan Zhou, and Yue Hu. 2020. Graph neural architecture search. In IJCAI, Vol. 20. 1403–1409. [12] Matheus Nunes and Gisele L Pappa. 2020. Neural Architecture Search in Graph Neural Networks. In Brazilian 317. [13] Huan Zhao, Lanning Wei, and Quanming Yao. 2020. Simplifying Architecture Search for Graph Neural Network. arXiv preprint arXiv:2008.11652 (2020). [14] Jin Xu, Mingjian Chen, Jianqiang Huang [20] Chengshuai Zhao, Yang Qiu, Shuang Zhou, Shichao Liu, Wen Zhang, and Yanqing Niu. 2020. Graph embedding ensemble methods based on the heterogeneous network for lncRNA-miRNA interaction prediction0 码力 | 1356 页 | 45.90 MB | 1 年前3Blender v2.93 参考手册(简体中文版)
另⼀个饱含改进的版本:物体钩挂,曲线变形和曲线锥化,粒⼦复制以及 更多。 2.36 -- December 2004: A stabilization version, much work behind the scene, normal and displacement mapping improvements. 2.37 -- June 2005: 变换⼯具和窗⼜⼩部件、 软体、 ⼒场、 挠度、 增强细分曲⾯、 are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, as well as making Fly/Walk Navigation easier Blender⽬录布局 页 ⾯。 Blender的默认配置包括两部分: 偏好设置 偏好设置 ⽂件保存了键位映射,插件主题和其他选项。 启动⽂件 The Startup File stores the scene, Workspaces and interface which is displayed at startup and when loading a new file (File ‣ New).0 码力 | 4065 页 | 209.17 MB | 1 年前3Kicad 5.1 插件
// KiCad b'' 场 b''b'' 景 b''b'' 图 b''b'' 形 b''b'' 库 b''b'' 接 b''b'' 口 b'' // interface to KiCad Scene Graph Library #include "plugins/3dapi/ifsg_all.h" // b'' 该 b''b'' 插 b''b'' 件 b''b'' 的 b''b'' 版 b''b'' b''b'' 组 b''b'' 件 b''b'' 的 b''b'' 重 b''b'' 用 b''b''。b'' // the reuse of components within the scene graph hierarchy. // b'' 定 b''b'' 义 b''b'' 四 b''b'' 面 b''b'' 体 b''b'' 的 b''b'' 顶 b''b'' 点 b'' // define API 实现的示例。插件也可能依赖于 KiCad 源代码树中定义的其他 API; 在 3D 插件的情况下,支持模型可视化的所有插件必须与标题‘ifsg_all.h’及其包含的标题中声明的 Scene Graph API 交互。 本节描述了插件类实现可能需要的插件类 API 和其他 KiCad API 的详细信息。 3.1 插件类 API 目前只有一个为 KiCad 声明的插件类:3D 插件类。所有0 码力 | 45 页 | 612.98 KB | 1 年前3
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