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  • pdf文档 The Shapes of Multidimensional Arrays

    Introduction Standardization Design EDSL Extents Going beyond Conclusion The Shapes of Multi-Dimensional Arrays Vincent Reverdy September 17th, 2020 CppCon - Vincent Reverdy - September 17th, 2020 Standardization Design EDSL Extents Going beyond Conclusion The shapes of multi-dimensional arrays What are we looking for? A way to specify the shapes of multi-dimensional arrays Goals Genericity: cover as Standardization Design EDSL Extents Going beyond Conclusion The shapes of multi-dimensional arrays What are we looking for? A way to specify the shapes of multi-dimensional arrays Design goals: the GPE principle
    0 码力 | 62 页 | 1.38 MB | 5 月前
    3
  • pdf文档 Design Patterns

    CRTP.54 Issue #2 std::variantOur Toy Problem: Drawing Shapes 55Our Toy Problem: Drawing Shapes 56 Requirements: Extensible by new kinds of shapes 10M+ lines of code 100+ developersclass Shape { side; // ... Remaining data members std::unique_ptr> drawer; }; using Shapes = std::vector>; class ShapesFactory 62 A Classic Object-Oriented Solutionpublic: rategy> drawer; }; void drawAllShapes( Shapes const& shapes ) { for( auto const& s : shapes ) { s->draw(); } using Shapes = std::vector>; class ShapesFactory
    0 码力 | 136 页 | 7.95 MB | 5 月前
    3
  • pdf文档 Breaking Dependencies: The SOLID Principles

    draw( Square const& ); void draw( std::vector> const& shapes ) { for( auto const& s : shapes ) { switch ( s->getType() ) { 33 OCP: A Procedural Approach{} draw( Square const& ); void draw( std::vector> const& shapes ) { for( auto const& s : shapes ) { switch ( s->getType() ) { case circle: main() { using Shapes = std::vector>; // Creating some shapes Shapes shapes; shapes.push_back( std::make_unique( 2.0 ) ); shapes.push_back( std::make_unique(
    0 码力 | 96 页 | 2.14 MB | 5 月前
    3
  • pdf文档 KiCad 8.0 PCB Editor

    (crosshairs). Switches between free angle and 45 degree mode for placement of new tracks, zones, graphical shapes, dimensions, and other objects. You can also toggle between free angle and 45 degree mode using and filled zones that form the copper connections between pads in each net, and various graphic shapes defining the board edge, silkscreen markings, and any other desired information. KiCad normally global adjustment of the clearance (positive or negative) between the copper shapes and solder mask / solder paste shapes of pads on the board. These values will be added to any clearance overrides set
    0 码力 | 204 页 | 6.90 MB | 1 年前
    3
  • pdf文档 KiCad 8.0 PCB Editor

    (crosshairs). Switches between free angle and 45 degree mode for placement of new tracks, zones, graphical shapes, dimensions, and other objects. You can also toggle between free angle and 45 degree mode using and filled zones that form the copper connections between pads in each net, and various graphic shapes defining the board edge, silkscreen markings, and any other desired information. KiCad normally global adjustment of the clearance (positive or negative) between the copper shapes and solder mask / solder paste shapes of pads on the board. These values will be added to any clearance overrides set
    0 码力 | 205 页 | 6.78 MB | 1 年前
    3
  • pdf文档 Robotics at Compile-Time: Optimizing Robotics Algorithms with C++'s Compile-Time Features

    the robot colliding with itself • Each physical link is represented by one or more collision shapes • O(n^2) or O(n log n)Collisions with ShapesCollision Detection at Runtime With Ranges auto is_in_collision se, ShapeWithPose>& shapes){ return is_in_collision(std::get<0>(shapes), std::get<1>(shapes)); }; template bool is_robot_in_collision(const Range& shapes){ return std:: std::ranges::cartesian_product(shapes, shapes) | std::ranges::transform(is_in_collision_tuple) | std::ranges::none_of; }Collision Detection at Compile Time bool is_in_collision( const BoxWithPose&
    0 码力 | 45 页 | 20.73 MB | 5 月前
    3
  • pdf文档 KiCad 8.0 PCB 编辑器

    (crosshairs). Switches between free angle and 45 degree mode for placement of new tracks, zones, graphical shapes, dimensions, and other objects. You can also toggle between free angle and 45 degree mode using segments In some situations, KiCad must use a series of straight line segments to approximate round shapes such as those of arcs and circles. This setting controls the maximum error allowed by this approximation: circle. Setting this to a lower number than the default value of 0.005mm will result in smoother shapes, but can be very slow on larger boards. The default value typically results in arc approximation
    0 码力 | 194 页 | 8.27 MB | 1 年前
    3
  • epub文档 Krita 5.2 Manual

    Out of Gamut Warning Vector Graphics What are vector graphics? Tools for making shapes Arranging Shapes Editing shapes Working together with other programs Snapping Animation with Krita Workflow Introduction on paint layers. They describe shapes, like rectangles, circles and straight lines, but also freehand paths. These shapes then get used by the Brush engines to make shapes and drawing effects. Vector Tools to edit vectors. Interestingly enough, all paint tools except the freehand brush allow you to draw shapes on the vector layers. The resulting object won’t use the brush preset for outline unlike the ones
    0 码力 | 1502 页 | 79.07 MB | 1 年前
    3
  • pdf文档 KiCad PCB Editor 6.0

    and filled zones that form the copper connections between pads in each net, and various graphic shapes defining the board edge, silkscreen markings, and any other desired information. KiCad normally global adjustment of the clearance (positive or negative) between the copper shapes and solder mask / solder paste shapes of pads on the board. These values will be added to any clearance overrides set Setup dialog can be used to configure the properties that will be used for new text and graphic shapes that are placed on the board. Line thickness, text size, and text appearance can be configured for
    0 码力 | 110 页 | 3.61 MB | 1 年前
    3
  • epub文档 Krita 5.2 브로셔

    Out of Gamut Warning Vector Graphics What are vector graphics? Tools for making shapes Arranging Shapes Editing shapes Working together with other programs Snapping Krita 애니메이션 작업 흐름 Introduction to painting assistants. This is a special type vector shapes with a magnetic influence on your brush strokes. You can use them as rulers, including with shapes other than just straight. Krita’s vanishing point resolution or upres your image. So for instance, if you were initially working at 72 PPI to block in large shapes and colors, images, etc… And now you want to really get in and do some detail work at 300 or 400
    0 码力 | 1531 页 | 79.11 MB | 1 年前
    3
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