Blender v2.92 参考手册(繁体中文版)
surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v2.93 Manual
surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.0 Manual
surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
surfaces, transparent shadows, and multi-threaded rendering. 2.40 -- December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.4 Manual
surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v4.0 Manual
surfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 5195 页 | 301.54 MB | 1 年前3
共 37 条
- 1
- 2
- 3
- 4