Blender NIF Plugin Documentation Release 2.6.0a0.dev4
Vertex Alpha Vertex Alpha. Window Environment Mapping Window Environment Mapping. Z Buffer Test Z Buffer Test. BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture. This EffectShaderProperty. Vertex Alpha Enables using alpha component of vertex colors. Z Buffer Test ZBuffer Test. Anisotropic Lighting Anisotropic Lighting. Assume Shadowmask Assume Shadowmask. Back EffectShaderProperty. Vertex Alpha Enables using alpha component of vertex colors. Z Buffer Test ZBuffer Test. Anisotropic Lighting Anisotropic Lighting. Assume Shadowmask Assume Shadowmask. Back0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
Vertex Alpha Vertex Alpha. • Window Environment Mapping Window Environment Mapping. • Z-Buffer Test Z-Buffer Test. 1.4. Features 13 Blender NIF Plugin, Release 2.6.0a0.dev4 BS Lighting Shader Property EffectShaderProperty. • Vertex Alpha Enables using the alpha component of vertex colours. • Z-Buffer Test ZBuffer Test. 14 Chapter 1. User Documentation Blender NIF Plugin, Release 2.6.0a0.dev4 • Anisotropic EffectShaderProperty. • Vertex Alpha Enables using the alpha component of vertex colours. • Z-Buffer Test ZBuffer Test. • Anisotropic Lighting Anisotropic Lighting. 16 Chapter 1. User Documentation Blender NIF0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
Vertex Alpha Vertex Alpha. • Window Environment Mapping Window Environment Mapping. • Z Buffer Test Z Buffer Test. 1.4. Features 13 Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 BS Lighting Shader EffectShaderProperty. • Vertex Alpha Enables using alpha component of vertex colors. • Z Buffer Test ZBuffer Test. 14 Chapter 1. User Documentation Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 EffectShaderProperty. • Vertex Alpha Enables using alpha component of vertex colors. • Z Buffer Test ZBuffer Test. • Anisotropic Lighting Anisotropic Lighting. 16 Chapter 1. User Documentation Blender NIF0 码力 | 81 页 | 267.59 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
Vertex Alpha Vertex Alpha. Window Environment Mapping Window Environment Mapping. Z-Buffer Test Z-Buffer Test. BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture. This EffectShaderProperty. Vertex Alpha Enables using the alpha component of vertex colours. Z-Buffer Test ZBuffer Test. Anisotropic Lighting Anisotropic Lighting. Assume Shadowmask Assume Shadowmask. Back EffectShaderProperty. Vertex Alpha Enables using the alpha component of vertex colours. Z-Buffer Test ZBuffer Test. Anisotropic Lighting Anisotropic Lighting. Assume Shadowmask Assume Shadowmask. Back0 码力 | 113 页 | 102.69 KB | 1 年前3BlenderVR User Manual Release 0.1
-DPYTHON_LIBRARY=//lib/libpython3.4.dylib 2. Test the installation (VRPN itself and its shared object python module) • Test the installation with the binaries you just compiled, using the the pair vrpn_print_devices and vrpn_server (see VRPN Getting Started for more details). • Test the compilation of the vrpn.so (Unix) vrpn.pyd (Windows) module: launch python3 and type: import sys sys Library to BlenderVR sources 1.4. Install Plugins 10 BlenderVR User Manual, Release 0.1 • Install and test the Oculus Runtime for your architecture: version 0.6 on Windows (to support Extended mode) and 0 0 码力 | 56 页 | 860.89 KB | 1 年前3BlenderVR User Manual Release 0.1
-DPYTHON_LIBRARY=//lib/libpython3.4.dylib 2. Test the installation (VRPN itself and its shared object python module) Test the installation with the binaries you just compiled, using the Getting Started [https://github.com/vrpn/vrpn/wiki/Getting-Started#compiling] for more details). Test the compilation of the vrpn.so (Unix) vrpn.pyd (Windows) module: launch python3 and type: import sure you followed the instructions to add the Oculus Python Library to BlenderVR sources Install and test the Oculus Runtime [https://developer.oculus.com/downloads/] for your architecture: version 0.6 on 0 码力 | 75 页 | 861.11 KB | 1 年前3Blender v2.92 参考手册(繁体中文版)
to have long-term support, while a hobbyist may want newer features, while others may just want to test upcoming features. Each package described below has something just right for everyone. Stable Release suited for previewing materials and texture painting. You can select different lighting conditions to test your materials. Lighting Scene Lights Use the lights in the scene when rendering the scene. Scene The Image Editor is where you can view/edit 2D assets like images or textures. Image Editor with a test grid texture. Toolbar Sample Tool Used to sample a pixel's color from anywhere within Blender.0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.93 Manual
to have long-term support, while a hobbyist may want newer features, while others may just want to test upcoming features. Each package described below has something just right for everyone. Stable Release suited for previewing materials and texture painting. You can select different lighting conditions to test your materials. Lighting Scene Lights Use the lights in the scene when rendering the scene. Scene The Image Editor is where you can view/edit 2D assets like images or textures. Image Editor with a test grid texture. Toolbar Sample Tool Used to sample a pixel’s color from anywhere within Blender.0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
to have long-term support, while a hobbyist may want newer features, while others may just want to test upcoming features. Each package described below has something just right for everyone. Stable Release suited for previewing materials and texture painting. You can select different lighting conditions to test your materials. Lighting Scene Lights Use the lights in the scene when rendering the scene. Scene The Image Editor is where you can view/edit 2D assets like images or textures. Image Editor with a test grid texture. Toolbar Sample Tool Used to sample a pixel's color from anywhere within Blender.0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
to have long-term support, while a hobbyist may want newer features, while others may just want to test upcoming features. Each package described below has something just right for everyone. Stable Release suited for previewing materials and texture painting. You can select different lighting conditions to test your materials. Lighting Scene Lights Use the lights in the scene when rendering the scene. Scene The Image Editor is where you can view/edit 2D assets like images or textures. Image Editor with a test grid texture. Toolbar Sample Tool Used to sample a pixel’s color from anywhere within Blender.0 码力 | 3868 页 | 198.46 MB | 1 年前3
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