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本次搜索耗时 0.043 秒,为您找到相关结果约 403 个.
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  • pdf文档 Data Structures That Make Video Games Go Round

    0 码力 | 196 页 | 3.03 MB | 5 月前
    3
  • pdf文档 Make Successor Build Systems: World Tour of Build Systems

    very low granularity and are limited in numbers. It is disabled by defaultParallelism Level 2 - Make, FASTBuild Targets are more granular and the size of the job pool can be specified by a flag (-j/--jobs)Parallelism same inputs and configuration, a target should yield identical outputsReproducibility Level 1 - Make, Ninja, FASTBuild Provide no real facility to ensure reproducibility and, thus, hermeticity is something level of granularity means that even small changes will rebuild very large targetsCaching Level 2 - Make, Ninja Check timestamps on the individual input files and rebuild targets if any change. Caching
    0 码力 | 115 页 | 7.02 MB | 5 月前
    3
  • pdf文档 Pipes: How Plumbing Can Make Your C++ Code More Expressive

    Jonathan Boccara @JoBoccara THE PIPES LIBRARY HOW PLUMBING CAN MAKE YOUR CODE EXPRESSIVE At the beginning of time…2 WORKING WITH COLLECTIONS IN C++ -∞ Now3 WORKING WITH COLLECTIONS IN C++ -∞
    0 码力 | 61 页 | 9.52 MB | 5 月前
    3
  • pdf文档 Leveraging a Functional Approach for More Testable and Maintainable ROS 2 Code

    ● Developing MoveIt Studio ○ MoveIt Studio is a developer tool and SDK that leverages MoveIt to make it easier to create robotic arm applicationsAbout PickNik Robotics ● The Unstructured Robotics company ● Developing MoveIt Studio ○ MoveIt Studio is a developer tool and SDK that leverages MoveIt to make it easier to create robotic arm applications ● Provide consulting services to companies that range options) { robot_size_ = this->declare_parameter("robot_size", 1); is_occupied_ = std::make_unique>(robot_size_); // Services for setting the map and generating
    0 码力 | 200 页 | 1.77 MB | 5 月前
    3
  • pdf文档 Unity for Human Beings

    ................. 159 How to make a game in Unity3D – Part 1 ........................................................................................ 181 How to make a game in Unity3D – Part 2 ... .................................................................................... 190 How to make a game in Unity3D – Part 3 ...................................................................... Introductory courses and set the save location to be in my F: drive. You can set it to be anywhere you want. Make sure the project is set to 2D and then select Asset Packages. Zenva Academy – Online courses
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Forwarding References

    const int ci = 42; int make_int() { return 42; } f(i); // ??? f(ci); // ??? f(std::move(i)); // ??? f(std::move(ci)); // ??? f(42); // ??? f(make_int()); // ??? CppCon int ci = 42; int make_int() { return 42; } f(i); // ERROR f(ci); // ERROR f(std::move(i)); // ERROR f(std::move(ci)); // ERROR f(42); // ERROR f(make_int()); // ERROR const int ci = 42; int make_int() { return 42; } f(&i); // ??? f(&ci) // ??? f(&std::move(i)); // ??? f(&std::move(ci)); // ??? f(&42); // ??? f(&make_int()); // ???
    0 码力 | 107 页 | 3.72 MB | 5 月前
    3
  • pdf文档 Design Patterns

    against ~Animal() = default; // “wrong” Derived class friend Derived; public: void make_sound() const { // ... } }; class Sheep : public Animal { public: //~Sheep(); public: void make_sound() const { // ... } }; class Sheep : public Animal { public: //~Sheep(); Remember the Rule-of-5 // ... void make_sound() const { std::cout “wrong” Derived class friend Derived; public: void make_sound() const { static_cast(*this).make_sound(); } }; class Sheep : public Animal { public:
    0 码力 | 136 页 | 7.95 MB | 5 月前
    3
  • epub文档 Django CMS 3.9.x Documentation

    env\Scripts\activate 1.2.2. Update pip inside the virtual environment pip is the Python installer. Make sure yours is up-to-date, as earlier versions can be less reliable: pip install --upgrade pip 1.2 flag; note that this may overwrite existing files. Windows users may need to do a little extra to make sure Python files are associated correctly if that doesn’t work right away: assoc .py=Python.file Placeholders In this tutorial we’ll introduce Placeholders, and we’re also going to show how you can make your own HTML templates CMS-ready. 2.1. Templates You can use HTML templates to customise the look
    0 码力 | 417 页 | 1.68 MB | 6 月前
    3
  • pdf文档 Django CMS 3.9.x Documentation

    venv env env\Scripts\activate Update pip inside the virtual environment pip is the Python installer. Make sure yours is up-to-date, as earlier versions can be less reliable: pip install --upgrade pip Use flag; note that this may overwrite existing files. Windows users may need to do a little extra to make sure Python files are associated correctly if that doesn’t work right away: assoc .py=Python.file Placeholders In this tutorial we’ll introduce Placeholders, and we’re also going to show how you can make your own HTML templates CMS-ready. Templates You can use HTML templates to customise the look of your
    0 码力 | 298 页 | 1.79 MB | 6 月前
    3
  • epub文档 Django CMS 3.11.10 Documentation

    style [https://github.com/django-cms/djangocms- admin-style]. This provides some styling that helps make django CMS administration components easier to work with. Technically it’s an optional component and Placeholders In this tutorial we’ll introduce Placeholders, and we’re also going to show how you can make your own HTML templates CMS-ready. Templates Templates in django CMS work just like templates in django project, but not into django CMS itself. The two applications are completely independent. They cannot make use of each other’s data or functionality. Let’s create the new Polls/CMS Integration application
    0 码力 | 493 页 | 1.44 MB | 6 月前
    0.03
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