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  • pdf文档 Data Is All You Need for Fusion

    Data is all you need for fusion N 1int x = 4; callee(x); // do work } #include #include #include "benchmark.h" #include "matrix_lib.h" int main(..){ std::vector a; a.reserve(100); Matrix Multiply Data is all you need for fusionScale Add Input A Input B Matrix Multiply Data is all you need for fusionMatrix Multiply Scale Add Input A Input B Data is all you need for fusionCollaborators Amarasinghe Jonathan Ragan-Kelley 117Thank You! 118Matrix Multiply Scale Add Input A Input B Data is all you need for fusion 119
    0 码力 | 151 页 | 9.90 MB | 5 月前
    3
  • ppt文档 C++23: An Overview of Almost All New and Updated Features

    to helper methods  Cumbersome  C++23:  Explicit object parameters  deducing this  Replace all 3 overloads with: template auto&& GetName(this Self&& self) { return std::forward(self) Copy is a prvalue  Example: void process(int&& value) { std::println("{}", value); } void process_all(const std::vector& data) { for (auto& i : data) { process(auto(i)); } }25 Agenda  C++23 individual words of a string, and then convert // the resulting view to a vector of strings containing all the words. std::string lorem{ "Lorem ipsum dolor sit amet" }; auto words{ lorem | std::views::split('
    0 码力 | 105 页 | 759.96 KB | 5 月前
    3
  • pdf文档 秘钥管理秘钥Turtles all the way down - Securely managing Kubernetes Secrets

    Turtles all the way down: securely managing Kubernetes secrets with secrets Alexandr Tcherniakhovski, Google Cloud Maya Kaczorowski, Google Cloud Nov 14 2018 Turtles all the way down Turtles Turtles all the way down Alex Tcherniakhovski Security Engineer, Google Cloud Maya Kaczorowski Security PM, Google Cloud @MayaKaczorowski Protecting secrets What’s a secret? Credentials, configurations to secure stored cardholder data against disclosure and misuse. 3.6 Fully document and implement all key-management processes and procedures for cryptographic keys used for encryption of cardholder data
    0 码力 | 52 页 | 2.84 MB | 1 年前
    3
  • pdf文档 Oracle VM VirtualBox UserManual.pdf

    Linux on your Mac, run Windows Server on your Linux server, run Linux on your Windows PC, and so on, all alongside your existing applications. You can install and run as many virtual machines as you like yet also very powerful. It can run everywhere from small embedded systems or desktop class machines all the way up to data center deployments and even Cloud environments. In this User Guide, we will begin See 1.4 Available Installation Packages on page 26. Most of the time, this user guide discusses all Oracle VirtualBox versions together. There may be platform-specific differences which we will point
    0 码力 | 1186 页 | 5.10 MB | 1 年前
    3
  • pdf文档 Custom Views for the Rest of Us

    GetForceOnBody(this_body, all_bodies): all_forces = list() for other_body in all_bodies: all_forces.append(SingleForceOnThisBody(this_body, other_body)) return sum(all_forces) 11This can GetForceOnBody(this_body, all_bodies): all_forces = list() for other_body in all_bodies: all_forces.append(SingleForceOnThisBody(this_body, other_body)) return sum(all_forces) 11template nge class all_pairs_view : public std::ranges::view_interface<all_pairs_view> // CRTP! { private: TBase _vw; public: class iterator { /* ... */ }; all_pairs_view() = default;
    0 码力 | 187 页 | 13.25 MB | 5 月前
    3
  • pdf文档 Game Development for Human Beings

    and game programming Zenva for Schools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 1 Game Development for Human Beings Build Cross-Platform 2016. All rights reserved https://zenva.com Zenva Academy – Online courses on Phaser and game programming Zenva for Schools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights and game programming Zenva for Schools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 3 Introduction by Pablo Farias Navarro, founder of ZENVA If you are
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    © Zenva Pty Ltd 2016. All rights reserved https://zenva.com Zenva Academy – Online courses on game, web and mobile app development ©2016 Zenva Pty Ltd all rights reserved Zenva Academy – Online courses on game, web and mobile app development ©2016 Zenva Pty Ltd all rights reserved Page 3 How to Section is UI basics, the next section is Scripting Basics, finally the last section is Putting it all together. UI BASICS: When you open Unity3D, it will look like the image below. The only difference
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Godot Game Development for Beginners

    master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights reserved Godot Game Development for Beginners By Daniel Buckley Godot master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights reserved Before diving into this eBook, why not check out some resources that will supercharge master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights reserved Table of Contents How to Make Your First Game with Godot Introduction Project
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Better Code: Contracts

    holding our software together? Can we do better than duct tape and good intentions? 2© 2023 Adobe. All Rights Reserved. Adobe’s Software Technology Lab 3 Sean Parent Senior Principal Scientist Manager Photoshop iPad Async Dev Education Tooling/ Libraries ResearchDocumentation > Code 4© 2023 Adobe. All Rights Reserved. Local reasoning Local reasoning is the idea that the reader can make sense of the 2023 Adobe. All Rights Reserved. Local reasoning | The tower of abstraction 6© 2023 Adobe. All Rights Reserved. Top of the tower 7 © 2023 Adobe. All Rights Reserved.© 2023 Adobe. All Rights Reserved
    0 码力 | 204 页 | 4.46 MB | 5 月前
    3
  • pdf文档 Blender v2.93 Manual

    compared to other 3D creation suites. Its interface uses OpenGL to provide a consistent experience across all supported hardware and platforms. Who uses Blender? Blender has a wide variety of tools making it Texturing, and many types of Simulations. It is cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling rewritten from scratch. In 1995 this rewrite began and was destined to become the 3D software creation we all know as Blender. As NeoGeo continued to refine and improve Blender, it became apparent to Ton that
    0 码力 | 3962 页 | 201.40 MB | 1 年前
    3
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