Unity for Human Beings
the basic premise of how animations work within Unity3D, and the second segment will be an actual implementation of animations within a scene that you can control. Requirements A basic understanding understanding of the C# language Basic knowledge of the Unity3D editor (see my previous tutorial) Segment 1: Animation Basics Unity3D allows for multiple animations to play at the same time in to forget about is the Z axis which is still present in 2D. The Z axis controls rotation. Pretty basic stuff here, but what does this have to do with 3D? In a 3D camera, it uses the X, Y, and Z axis0 码力 | 239 页 | 27.39 MB | 10 月前3BlenderVR User Manual Release 0.1
$ cd $INSTALL_DIR $ mkdir -p samples $ svn checkout https://github.com/BlenderVR/samples/trunk/basic/basic samples/ (Or simply svn checkout the required sample with SVN Tortoise). Install Dependencies documentation » Installation » Install for BlenderVR Development This guide walks you over the basic steps of setting up a development environment for BlenderVR. Note For casual BlenderVR users, please individual sample folder, you can use: $ svn checkout https://github.com/BlenderVR/samples/trunk/basic/basic Alternatively if you want to access the repository via GIT you can do: $ cd $INSTALL_DIR $ git0 码力 | 75 页 | 861.11 KB | 1 年前3BlenderVR User Manual Release 0.1
$ cd $INSTALL_DIR $ mkdir -p samples $ svn checkout https://github.com/BlenderVR/samples/trunk/basic/basic samples/ (Or simply svn checkout the required sample with SVN Tortoise). Install Dependencies bat to complete the installation. Install for BlenderVR Development This guide walks you over the basic steps of setting up a development environment for BlenderVR. Note: For casual BlenderVR users, please individual sample folder, you can use: $ svn checkout https://github.com/BlenderVR/samples/trunk/basic/basic Alternatively if you want to access the repository via GIT you can do: $ cd $INSTALL_DIR $ git0 码力 | 56 页 | 860.89 KB | 1 年前3GIMP User Manual 2.2
Supports fancy ARGB cursors when they are available on the system. Basic vector support Using the GFig plug-in, the GIMP now supports the basic functionality of vector layers. The GFig plug-in supports a e d b y d o c b o o k 2 o d f Main Windows in GIMP The screenshot above shows the most basic arrangement of GIMP windows that can be used effectively. Three windows are shown: The Main Toolbox: active image, and allows it to be manipulated in a variety of ways. It is possible to do a few very basic things without using the Layers dialog, but even moderately sophisticated GIMP users find it indispensible0 码力 | 421 页 | 8.45 MB | 1 年前3GNU Image Manipulation Program User Manual 2.4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.2.7 Basic Vector Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 3 First Steps With Wilber 30 3.1 Basic Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 7.13.2 Creating a Basic Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 80 码力 | 653 页 | 19.93 MB | 1 年前3Pro Git 2nd Edition 2.1.413
Branches in a Nutshell Creating a New Branch Switching Branches Basic Branching and Merging Basic Branching Basic Merging Basic Merge Conflicts Branch Management Changing a branch name Branching Branches Remote Branches Pushing Tracking Branches Pulling Deleting Remote Branches Rebasing The Basic Rebase More Interesting Rebases The Perils of Rebasing Rebase When You Rebase Rebase vs. Merge Key Setting Up the Server Git Daemon Smart HTTP GitWeb GitLab Installation Administration Basic Usage Working Together Third Party Hosted Options Summary Distributed Git Distributed Workflows0 码力 | 731 页 | 21.49 MB | 1 年前3Pro Git 2nd Edition 2.1.413
Branches in a Nutshell Creating a New Branch Switching Branches Basic Branching and Merging Basic Branching Basic Merging Basic Merge Conflicts Branch Management Changing a branch name Branching Branches Remote Branches Pushing Tracking Branches Pulling Deleting Remote Branches Rebasing The Basic Rebase More Interesting Rebases The Perils of Rebasing Rebase When You Rebase Rebase vs. Merge Key Setting Up the Server Git Daemon Smart HTTP GitWeb GitLab Installation Administration Basic Usage Working Together Third Party Hosted Options Summary Distributed Git Distributed Workflows0 码力 | 691 页 | 13.35 MB | 1 年前3Krita 5.2 Manual
you transition from other applications. Contents: Getting Started Installation Starting Krita Basic Concepts Navigation Introduction Coming From Other Software Introduction to Krita coming from Photoshop Introduction to animation: How to make a walk cycle Japanese Animation Template Basic structure of its layers Its layer contents Basic steps to make animation Gamut Masks Selecting a gamut mask In the color new document and saving it, Basic Concepts, in which we’ll try to quickly cover the big categories of Krita’s functionality, and finally, Navigation, which helps you find basic usage help, such as panning0 码力 | 1502 页 | 79.07 MB | 1 年前3Pro Git 2nd Edition 2.1.413
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Basic Branching and Merging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480 Basic Snapshotting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . up for the first time if you don’t already have it on your system. In Chapter 2, we will go over basic Git usage — how to use Git in the 80% of cases you’ll encounter most often. After reading this chapter0 码力 | 501 页 | 17.96 MB | 1 年前3Kicad 5.1 Plugins
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Tutorials: 3D Plugin Class 4 2.1 Basic 3D Plugin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides basic checks on version compatibility between information for the Plugin Class API, provide version information for the specific plugin, and provide a basic version compatibility check on the Plugin Class API. In brief, these functions are: /* Return a0 码力 | 36 页 | 204.70 KB | 1 年前3
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